Skip to content
This repository has been archived by the owner on May 3, 2021. It is now read-only.

Always draw decompressed images using kCGImageAlphaPremultipliedFirst and CGColorSpaceCreateDeviceRGB #70

Closed
kean opened this issue Sep 2, 2015 · 1 comment
Assignees
Milestone

Comments

@kean
Copy link
Owner

kean commented Sep 2, 2015

Don't attempt to modify image bitmap, always use default parameters
See https://www.objc.io/issues/3-views/moving-pixels-onto-the-screen/

@kean kean self-assigned this Sep 2, 2015
@kean kean added this to the 0.7.1 milestone Sep 2, 2015
@kean kean changed the title Always draw decompressed images using kCGImageAlphaPremultipliedFirst and CGColorSpaceCreateDeviceRGB which are best for drawing performance Always draw decompressed images using kCGImageAlphaPremultipliedFirst and CGColorSpaceCreateDeviceRGB Sep 2, 2015
@kean
Copy link
Owner Author

kean commented Sep 2, 2015

Done, decompression is scaling is now much more simple.

@kean kean closed this as completed Sep 2, 2015
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant