Update 2022-08-24 #35
Replies: 5 comments 5 replies
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Any reason there isn't a simple (gl:viewport 0 0 w h) before the draw-scene call in the resize callback? |
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The current code works fine on MacOS. I couldn't make out your video. If I add the call to gl:viewport, the viewport dimensions are half of the window's. Maybe MacOS counting 2 pixels as 1 in high-res displays? |
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ah, the video just shows it resizing. Without the call no resizing happens at all on my end. |
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I checked on ubuntu's compositing window manager and it doesn't resize there either. |
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All demos now work. |
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We now have an updated main branch which runs on MacOS and Linux.
Feel free to use this version for your testing and development. I will be making updates and getting more of the demos to work over the next few days.
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