Update 2022-08-11 #10
kaveh808
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Greetings,
I have been adding new uv-mesh shapes, and demos for them. The uv-mesh.lisp code still needs some cleaning up.
List of the new stuff, mostly with demos.
uv-mesh
+- transform-extrude-mesh
+-- sphere
+- function-extrude-mesh
+- sweep-mesh
+-- cylinder -- extrude circle
+-- cone -- cylinder with taper
+-- rect-prism -- extrude subdiv rect
+-- pyramid -- rect-prism with taper
+-- grid
+-- torus
point-cloud
+- make-grid-points
+- make-random-points
curve-shape -> polygon
+- subclass of point-cloud
+- array of points
+- make-rectangle-polygon
+- make-circle-polygon
+- make-sine-curve-polygon
polyhedron
+- make-tetrahedron
+- make-dodecahedron
group
+- do-hierarchy, is-leaf?
group demos
+- basic hierarchy, display axes
+- scatter shapes at points
+- robot arm
animation demos
+- simple translation
+- cubes in grid random y rotation
+- animate robot arm flex fn
+- constraints -- move as inverse of shape -- add-animator-at-end
Kaveh
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