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/dev/null +++ b/Assets/Scripts/Breakable.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Breakable : Enemy +{ + public Sprite[] sprites; + private SpriteRenderer sr; + + protected override void Start() + { + base.Start(); + sr = GetComponent(); + } + + private void Update() + { + sr.sprite = sprites[hits - health]; + } +} diff --git a/Assets/Scripts/Breakable.cs.meta b/Assets/Scripts/Breakable.cs.meta new file mode 100644 index 0000000..3075b65 --- /dev/null +++ b/Assets/Scripts/Breakable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b109ec84602c6f7409acff52998613e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/CameraFollow.cs b/Assets/Scripts/CameraFollow.cs index 1e129df..c7ca352 100644 --- a/Assets/Scripts/CameraFollow.cs +++ b/Assets/Scripts/CameraFollow.cs @@ -33,6 +33,11 @@ private IEnumerator CrtShake() private void Update() { - transform.position = new Vector3(player.transform.position.x, transform.position.y, transform.position.z); + float edgeWidth = 1.5f; + float camHalfWidth = Camera.main.orthographicSize * Camera.main.aspect; + float leftPos = GameObject.FindGameObjectWithTag("BarrierLeft").transform.position.x + edgeWidth; + float rightPos = GameObject.FindGameObjectWithTag("BarrierRight").transform.position.x - edgeWidth; + float camX = Mathf.Clamp(player.transform.position.x, leftPos + camHalfWidth, rightPos - camHalfWidth); + transform.position = new Vector3(camX, transform.position.y, transform.position.z); } } diff --git a/Assets/Scripts/Enemy.cs b/Assets/Scripts/Enemy.cs index 95dc38f..50a0cf1 100644 --- a/Assets/Scripts/Enemy.cs +++ b/Assets/Scripts/Enemy.cs @@ -8,14 +8,18 @@ public class Enemy : MonoBehaviour private bool hurtInvincible = false; private float hurtInvincibleTimer; - private int health; + protected int health; private AIMovement ai; public int hits; public float knockbackResist = 1; + public float heartDropChance = 0.3f; + public GameObject heartPrefab; + public GameObject killParticlePrefab; + public GameObject hurtParticlePrefab; - private void Start() + protected virtual void Start() { health = hits; ai = GetComponent(); @@ -49,10 +53,15 @@ private void FixedUpdate() private void Damage(int hearts, float knockback) { - //TODO effects health -= hearts; if (health <= 0) { + Player player = FindObjectOfType(); + if (player.GetHearts() < player.GetMaxHearts() && Random.Range(0f, 1f) < heartDropChance) + { + Instantiate(heartPrefab, transform.position, Quaternion.identity); + } + Instantiate(killParticlePrefab, transform.position, Quaternion.identity); Destroy(gameObject); } else @@ -63,6 +72,7 @@ private void Damage(int hearts, float knockback) { ai.Knockback(knockback / knockbackResist); } - } + Instantiate(hurtParticlePrefab, transform.position, Quaternion.identity); + } } } diff --git a/Assets/Scripts/ParticleCleanup.cs b/Assets/Scripts/ParticleCleanup.cs new file mode 100644 index 0000000..b9c2bfb --- /dev/null +++ b/Assets/Scripts/ParticleCleanup.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ParticleCleanup : MonoBehaviour +{ + private void Start() + { + float lifetime = gameObject.GetComponent().main.startLifetime.constant; + StartCoroutine(Disappear(lifetime)); + } + + private IEnumerator Disappear(float lifetime) + { + yield return new WaitForSeconds(lifetime); + Destroy(gameObject); + } +} diff --git a/Assets/Scripts/ParticleCleanup.cs.meta b/Assets/Scripts/ParticleCleanup.cs.meta new file mode 100644 index 0000000..e4182ad --- /dev/null +++ b/Assets/Scripts/ParticleCleanup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c99f089790c82b54994df449256747a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 5cbe31f..8bbca74 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -88,6 +88,9 @@ private enum AnimState public GameObject attackPrefab; private GameObject spawnedAttack; + public GameObject collectParticlePrefab; + public GameObject hurtParticlePrefab; + private void Start() { rb = gameObject.GetComponent(); @@ -118,7 +121,7 @@ private void Update() dashQueued = true; } - if (Input.GetButtonDown("Attack")) + if (Input.GetButtonDown("Attack") && FindObjectOfType() == null) { attackQueued = true; } @@ -390,6 +393,11 @@ private void OnCollisionEnter2D(Collision2D collision) GameObject collider = collision.collider.gameObject; + if (collider.CompareTag("BarrierRight")) + { + SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); //TODO level transition effect + } + if (collider.layer == LayerMask.NameToLayer("Tiles")) { if (collision.GetContact(0).normal.x != 0) @@ -414,6 +422,7 @@ private void OnTriggerEnter2D(Collider2D collision) { Destroy(collider); PlaySound(collectGemSound); + Instantiate(collectParticlePrefab, collider.transform.position, Quaternion.identity); persistent.gems++; } @@ -422,6 +431,7 @@ private void OnTriggerEnter2D(Collider2D collision) { Destroy(collider); PlaySound(collectHeartSound); + Instantiate(collectParticlePrefab, collider.transform.position, Quaternion.identity); hearts = Mathf.Min(hearts + 1, maxHearts); } } @@ -444,6 +454,7 @@ private void OnTriggerStay2D(Collider2D collision) private void Damage() { hearts--; + Instantiate(hurtParticlePrefab, transform.position, Quaternion.identity); if (hearts <= 0) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); //TODO death effect @@ -550,4 +561,9 @@ public int GetHearts() { return hearts; } + + public int GetMaxHearts() + { + return maxHearts; + } } diff --git 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+ maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/player/hurt.png b/Assets/Sprites/player/hurt.png new file mode 100644 index 0000000..2c13163 Binary files /dev/null and b/Assets/Sprites/player/hurt.png differ diff --git a/Assets/Sprites/player/hurt.png.meta b/Assets/Sprites/player/hurt.png.meta new file mode 100644 index 0000000..93f8990 --- /dev/null +++ b/Assets/Sprites/player/hurt.png.meta @@ -0,0 +1,120 @@ +fileFormatVersion: 2 +guid: 963a2dfad1bf1ab46b37188194420521 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 0 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 16 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Sprites/tile.png b/Assets/Sprites/tile.png index 329e51b..3c4fc4b 100644 Binary files a/Assets/Sprites/tile.png and b/Assets/Sprites/tile.png differ diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index d60c4c1..8307e41 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -8,4 +8,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/Level1.unity guid: 2cda990e2423bbf4892e6590ba056729 + - enabled: 1 + path: Assets/Scenes/Altar1.unity + guid: e1f56421734d21f4c9d94bfa86745e28 m_configObjects: {} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 6576a4a..1f0eaf4 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -5,6 +5,8 @@ TagManager: serializedVersion: 2 tags: - Damage + - BarrierLeft + - BarrierRight layers: - Default - TransparentFX @@ -60,6 +62,9 @@ TagManager: - name: Spikes uniqueID: 3788501821 locked: 0 + - name: Effects + uniqueID: 3031501711 + locked: 0 - name: UI uniqueID: 2573052173 locked: 0 diff --git a/README.md b/README.md index e0983df..915cf73 100644 --- a/README.md +++ b/README.md @@ -30,23 +30,21 @@ Castle of Cth?????? - Attack - power & knockback depends on sacrifices - test - - particles? + - animation - different sounds for higher level attacks? + - bigger AoE at higher levels? - Health - - Dying effects, respawn at checkpoint - - don't reload scene cause this messes with gem counts -- Camera - - stop at level transitions + - Dying effects, reload scene + - Reset gem count to what it was at start of scene + - multiple scenes per level to act as checkpoints- persistent music? +- Level transition effects - Enemies - - destroy effects - - particles - - drop hearts sometimes - one that shoots towards player? -- Attackable walls? +- Attackable walls - need to break to leave altar (to test attack) - - walls take multiple hits- can't just run past enemies since they'll get you from behind + - take multiple hits- can't just run past enemies since they'll get you from behind - Altar dialog - - disable attack + - show button prompt in corner - write it - dependent on choices - jump up to touch sacrifice zone, or just walk under it to ignore @@ -67,6 +65,7 @@ Castle of Cth?????? - Level 3: dash or no, double jump or no, lots of combat - music: Juhani Junkala - Altar 3: choice to sacrifice hearts "vitality" + - reload hearts GUI - You feel more fragile. - Level 4: dash or no, double jump or no, cross spikes (requires health), lots of combat - music: inarticulate @@ -99,4 +98,8 @@ Castle of Cth?????? - Dash - Land - Attack - - Enemies \ No newline at end of file + - Hurt + - Die + - Enemies + - Hurt + - Die \ No newline at end of file diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index e9d8b1c..ccd2140 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,6 +9,9 @@ EditorUserSettings: value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d flags: 0 RecentlyUsedScenePath-1: + value: 22424703114646680e0b0227036c7e1c02160a7b623d28393930 + flags: 0 + RecentlyUsedScenePath-2: value: 22424703114646680e0b0227036c73150012147b623d28393930 flags: 0 vcSharedLogLevel: