For Spooktober Jam 2021: https://itch.io/jam/spooktober-jam-2021
Choose to sacrifice abilities (dash, double jump, health) to gain attack power.
- Art:
- 1-Bit Platformer Pack by Kenney: https://opengameart.org/content/1-bit-platformer-pack
- Haunted Graveyard Tileset by tamashihoshi: https://opengameart.org/content/haunted-graveyard-tileset
- Electrical Disintegration Animation by superjoe: https://opengameart.org/content/electrical-disintegration-animation
- Nighthawking 2 Battlers (Kraken Tentacle) by benamas: https://opengameart.org/content/nighthawking-2-battlers
- Castle 2D by Alucard: https://opengameart.org/content/castle-2d
- Sound:
- Effects generated with sfxr: https://www.drpetter.se/project_sfxr.html
- Electric by D4XX: https://freesound.org/people/D4XX/sounds/567269/
- Music:
- "Do Not Run" by Trevor Lentz: https://opengameart.org/content/do-not-run
- "Approaching the Tower" composed, mixed and mastered by Viktor Kraus: https://opengameart.org/content/approaching-the-tower
- "Dread Castle" composed by Scott Elliott: https://opengameart.org/content/dread-castle
- "Dark Reign" by Shype: https://opengameart.org/content/dark-reign-chiptune-stage-music
- "Encounter" by shiru8bit: https://opengameart.org/content/8-bit-chiptune-encounter
- "Boss Fight" by SubspaceAudio: https://opengameart.org/content/4-chiptunes-adventure
- "Underground Storm" by axtoncrolley: https://opengameart.org/content/underground-storm-chiptune8-bit-influence
- "Demon Lord" by Scrabbit: https://opengameart.org/content/demon-lord
- Fonts:
- PixelMix by Andrew Tyler: https://www.dafont.com/pixelmix.font
- Alagard by Hewett Tsoi: https://www.dafont.com/alagard.font
- Gothic Pixel by SparklyDest: https://www.dafont.com/gothic-pixel.font
- Pixeled English by kajetan: https://www.dafont.com/pixeled-english.font
- GhastlyPixe by Cyndi Ellis: https://www.dafont.com/ghastlypixe.font
- Level design
- 2
- lower ceilings
- imps & skeletons
- imps on platforms above so they fall behind you
- flying eyes
- 4 flying eyes room
- False wall hiding gems
- Optional dash over spikes
- Required double jumps
- fall down then jump up
- Introduce demon as miniboss
- a few eyes/tentacles decorations
- 3
- demons & imps & flying eyes & skeletons
- maze room
- False wall hiding gems
- Optional dash over spikes
- Optional double jump (no required!)
- more eyes/tentacles decorations
- 4
- lots of demons
- 4a: shambler fight
- lots of eyes/tentacles decorations
- Short ceilings so you can't jump over enemies
- Attackable walls take multiple hits- can't just run past enemies since they'll get you from behind
- Opportunities to use saved abilities to skip enemy fights
- 2
- Boss fight
- dialog intro
- have to attack tentacles
- spawn waves of enemies
- no abilities sacrificed- climb up through spikes and banish him- good ending
- some abilities sacrificed- fight him- banish him but you die (ok ending)
- Endings
- stop music (fade?)
- ending music?
- bad
- fade to white in altar, then load bad end scene
- ok
- castle destroyed?
- good
- ?
- Title- name of eldritch guy
- Attack
- power, knockback, sound depends on sacrifices- test
- screen shake more when hitting enemy at higher levels?
- bigger AoE at higher levels? (different art)
- Enemies
- one that shoots towards player?
- Levels
- Title
- music: do not run
- Level 1: all abilities, minor combat
- music: Approaching the Tower
- Altar 1: choice to sacrifice dash
- music: dread castle
- Level 2: dash or no, more combat
- music: encounter
- Altar 2: choice to sacrifice double jump
- Level 3: dash or no, double jump or no, lots of combat
- music: Juhani Junkala
- Altar 3: choice to sacrifice hearts
- Level 4: dash or no, double jump or no, lots of combat
- music: inarticulate
- Altar 5: sacrifice everything for ultimate power
- yes- bad ending
- no- fight eldritch guy
- music: demon lord
- Title