For Spooktober Jam 2021: https://itch.io/jam/spooktober-jam-2021
Choose to sacrifice abilities (dash, double jump, health) to gain attack power.
Castle of Cth??????
- Art:
- 1-Bit Platformer Pack Some art by Kenney: https://opengameart.org/content/1-bit-platformer-pack
- Haunted Graveyard Tileset by tamashihoshi: https://opengameart.org/content/haunted-graveyard-tileset
- Music:
- "Approaching the Tower" composed, mixed and mastered by Viktor Kraus: https://opengameart.org/content/approaching-the-tower
- "Dark Reign" by Shype: https://opengameart.org/content/dark-reign-chiptune-stage-music
- "Encounter" by shiru8bit: https://opengameart.org/content/8-bit-chiptune-encounter
- "Boss Fight" by SubspaceAudio: https://opengameart.org/content/4-chiptunes-adventure
- "Underground Storm" by axtoncrolley: https://opengameart.org/content/underground-storm-chiptune8-bit-influence
- Fonts:
- PixelMix by Andrew Tyler: https://www.dafont.com/pixelmix.font
- Alagard by Hewett Tsoi: https://www.dafont.com/alagard.font
- Gothic Pixel by SparklyDest: https://www.dafont.com/gothic-pixel.font
- Pixeled English by kajetan: https://www.dafont.com/pixeled-english.font
- GhastlyPixe by Cyndi Ellis: https://www.dafont.com/ghastlypixe.font
- Character
- Attack
- power & knockback depends on sacrifices
- test
- animation
- different sounds for higher level attacks?
- bigger AoE at higher levels?
- power & knockback depends on sacrifices
- Health
- Dying effects, reload scene
- Reset gem count to what it was at start of scene
- multiple scenes per level to act as checkpoints- persistent music?
- Attack
- Level transition effects
- Enemies
- one that shoots towards player?
- Attackable walls
- need to break to leave altar (to test attack)
- take multiple hits- can't just run past enemies since they'll get you from behind
- Altar dialog
- show button prompt in corner
- write it
- dependent on choices
- jump up to touch sacrifice zone, or just walk under it to ignore
- Tutorial
- controls for keyboard/gamepad
- Levels
- Title
- music:
- Level 1: all abilities, minor combat
- music: Approaching the Tower
- Altar 1: choice to sacrifice dash
- ambient music?
- You feel less nimble.
- Level 2: dash or no, more combat
- music: encounter
- Altar 2: choice to sacrifice double jump
- You feel heavier.
- Level 3: dash or no, double jump or no, lots of combat
- music: Juhani Junkala
- Altar 3: choice to sacrifice hearts "vitality"
- reload hearts GUI
- You feel more fragile.
- Level 4: dash or no, double jump or no, cross spikes (requires health), lots of combat
- music: inarticulate
- Altar 5: sacrifice everything for ultimate power
- yes- world destroyed (bad ending)
- no- fight eldritch guy
- music: ?
- realistic graphics?
- tentacles
- spawn enemies
- no abilities sacrificed- climb up through spikes and banish him- good ending
- some abilities sacrificed- fight him- banish him but you die (ok ending)
- Title
- Art
- Player
- Attack
- Hurt
- Enemies
- guy who shoots bullets
- Altar
- Player
- Sound
- Music
- Title
- Level(s?)
- Altar room
- Boss
- End?
- Player
- Jump
- Double jump
- Dash
- Land
- Attack
- Hurt
- Die
- Enemies
- Hurt
- Die
- Music