For Spooktober Jam 2021: https://itch.io/jam/spooktober-jam-2021
Choose to sacrifice abilities (dash, double jump, health) to gain attack power.
Castle of Cth??????
- Art:
- 1-Bit Platformer Pack Some art by Kenney: https://opengameart.org/content/1-bit-platformer-pack
- Haunted Graveyard Tileset by tamashihoshi: https://opengameart.org/content/haunted-graveyard-tileset
- Electrical Disintegration Animation by superjoe: https://opengameart.org/content/electrical-disintegration-animation
- Music:
- "Approaching the Tower" composed, mixed and mastered by Viktor Kraus: https://opengameart.org/content/approaching-the-tower
- "Dark Reign" by Shype: https://opengameart.org/content/dark-reign-chiptune-stage-music
- "Encounter" by shiru8bit: https://opengameart.org/content/8-bit-chiptune-encounter
- "Boss Fight" by SubspaceAudio: https://opengameart.org/content/4-chiptunes-adventure
- "Underground Storm" by axtoncrolley: https://opengameart.org/content/underground-storm-chiptune8-bit-influence
- Fonts:
- PixelMix by Andrew Tyler: https://www.dafont.com/pixelmix.font
- Alagard by Hewett Tsoi: https://www.dafont.com/alagard.font
- Gothic Pixel by SparklyDest: https://www.dafont.com/gothic-pixel.font
- Pixeled English by kajetan: https://www.dafont.com/pixeled-english.font
- GhastlyPixe by Cyndi Ellis: https://www.dafont.com/ghastlypixe.font
- Attack
- animation (player & attack)
- power & knockback depends on sacrifices
- test
- different sounds for higher level attacks?
- bigger AoE at higher levels?
- Sound
- Music
- Title
- Altar room
- Boss
- Endings?
- Player
- Jump
- Double jump
- Dash
- Land
- Attack
- Hurt
- Die (in killed prefab)
- Enemies
- Hurt
- Die
- Music
- Level design
- Multiple scenes per level to act as checkpoints
- Short ceilings so you can't jump over enemies
- Attackable walls take multiple hits- can't just run past enemies since they'll get you from behind
- Dash over spikes
- 4 flying eyes room
- Introduce demon as miniboss first
- Opportunities to use saved abilities to skip enemy fights
- Decorations- occasional eyes
- Altar
- wiggling tentacles on ceiling
- more activate effects
- screen flash
- particles
- sound
- show button prompt in dialog corner
- write it
- dependent on choices
- Tutorial
- controls for keyboard/gamepad
- Enemies
- faster+tougher flying eye?
- one that shoots towards player?
- big shambler? (can't jump over)
- Levels
- Title
- music:
- Level 1: all abilities, minor combat
- music: Approaching the Tower
- Altar 1: choice to sacrifice dash
- ambient music?
- Level 2: dash or no, more combat
- music: encounter
- Altar 2: choice to sacrifice double jump
- Level 3: dash or no, double jump or no, lots of combat
- music: Juhani Junkala
- Altar 3: choice to sacrifice hearts "vitality"
- reload hearts GUI (test)
- Level 4: dash or no, double jump or no, cross spikes (requires health), lots of combat
- music: inarticulate
- Altar 5: sacrifice everything for ultimate power
- yes- world destroyed (bad ending)
- no- fight eldritch guy
- music: ?
- realistic graphics?
- tentacles
- spawn enemies
- no abilities sacrificed- climb up through spikes and banish him- good ending
- some abilities sacrificed- fight him- banish him but you die (ok ending)
- Title