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Renderer.cpp
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#include "Renderer.h"
Renderer::Renderer()
{
D3D_DRIVER_TYPE driverTypes[] = {
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE
};
D3D_FEATURE_LEVEL featureLevels[] = {
D3D_FEATURE_LEVEL_11_0
};
unsigned creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
D3D_FEATURE_LEVEL m_featureLevel = D3D_FEATURE_LEVEL_11_0;
#if defined(_DEBUG)
creationFlags |= D3D11_CREATE_DEVICE_DEBUG | D3D11_CREATE_DEVICE_DEBUGGABLE;
#endif
Microsoft::WRL::ComPtr<ID3D11DeviceContext> deviceContext = nullptr;
for (const auto m_driverType : driverTypes)
{
const auto hr = D3D11CreateDevice(nullptr, m_driverType, nullptr, creationFlags, featureLevels, (sizeof(*RtlpNumberOf(featureLevels))), (0x7U), &m_pDevice, &m_featureLevel, &deviceContext);
if (hr >= 0x0L)
{
break;
}
}
m_pDeviceContext = std::make_shared<DeviceContext>(deviceContext.Get());
m_pDevice->QueryInterface(__uuidof(IDXGIDevice), IID_PPV_ARGS_Helper(&m_pDXGIDevice));
m_pDXGIDevice->GetParent(__uuidof(IDXGIAdapter), IID_PPV_ARGS_Helper(&m_pDXGIAdapter));
m_pDXGIAdapter->GetParent(__uuidof(IDXGIFactory), IID_PPV_ARGS_Helper(&m_pDXGIFactory));
#if defined(_DEBUG)
DXGI_ADAPTER_DESC desc;
m_pDXGIAdapter->GetDesc(&desc);
wchar_t buff[256] = {};
swprintf_s(buff, L"Direct3D Adapter: VID:%04X, PID:%04X - %ls\n", desc.VendorId, desc.DeviceId, desc.Description);
OutputDebugStringW(buff);
m_pDevice->QueryInterface(__uuidof(ID3D11Debug), IID_PPV_ARGS_Helper(&m_debug));
m_debug->SetFeatureMask(0x3U);
m_debug->ReportLiveDeviceObjects(D3D11_RLDO_FLAGS::D3D11_RLDO_DETAIL);
m_debug->ValidateContext(deviceContext.Get());
if ((m_debug->QueryInterface(__uuidof(ID3D11InfoQueue), IID_PPV_ARGS_Helper(&pInfoQueue))) >= 0x0L)
{
pInfoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
pInfoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
}
#endif
InitRasterizerState();
}
bool Renderer::Initialize()
{
//Renderer::Renderer();
return true;
}
void Renderer::Shutdown()
{
//Renderer::~Renderer();
}
Renderer::~Renderer()
{
}
std::shared_ptr<SwapChain> Renderer::CreateSwapChain()
{
return std::make_shared<SwapChain>(this);
}
std::shared_ptr<IndexBuffer> Renderer::CreateIndexBuffer()
{
return std::make_shared<IndexBuffer>(this);
}
DeviceContext* Renderer::GetImmediateDeviceContext() const
{
return m_pDeviceContext.get();
}
std::shared_ptr<VertexBuffer> Renderer::CreateVertexBuffer()
{
return std::make_shared<VertexBuffer>(this);
}
std::shared_ptr<ConstantBuffer> Renderer::CreateConstantBuffer()
{
return std::make_shared<ConstantBuffer>(this);
}
void Renderer::SetRasterizerState(bool is_front_culling)
{
if (is_front_culling)
{
m_pDeviceContext->GetDeviceContext()->RSSetState(m_pRasterizerState_frontCulling.Get());
}
else
{
m_pDeviceContext->GetDeviceContext()->RSSetState(m_pRasterizerState_backCulling.Get());
}
}
std::shared_ptr<GeometryShader> Renderer::CreateGeometryShader(const void* shader_byte_code, size_t byte_code_size)
{
auto gs = std::make_shared<GeometryShader>(this);
if (!gs->Initialize(shader_byte_code, byte_code_size))
{
return nullptr;
}
return gs;
}
std::shared_ptr<DomainShader> Renderer::CreateDomainShader(const void* shader_byte_code, size_t byte_code_size)
{
auto ds = std::make_shared<DomainShader>(this);
if (!ds->Initialize(shader_byte_code, byte_code_size))
{
return nullptr;
}
return ds;
}
std::shared_ptr<HullShader> Renderer::CreateHullShader(const void* shader_byte_code, size_t byte_code_size)
{
auto hs = std::make_shared<HullShader>(this);
if (!hs->Initialize(shader_byte_code, byte_code_size))
{
return nullptr;
}
return hs;
}
std::shared_ptr<VertexShader> Renderer::CreateVertexShader(const void* shader_byte_code, size_t byte_code_size)
{
auto vs = std::make_shared<VertexShader>(this);
if (!vs->Initialize(shader_byte_code, byte_code_size))
{
return nullptr;
}
return vs;
}
bool Renderer::CompileGeometryShader(const wchar_t* file_name, const char* entry_point_name, void** shader_byte_code, size_t* byte_code_size)
{
ReleaseCompiledShader();
Microsoft::WRL::ComPtr<ID3DBlob> error_blob = nullptr;
unsigned int flag = D3DCOMPILE_ENABLE_STRICTNESS;
#if defined (_DEBUG)
flag |= D3DCOMPILE_DEBUG;
#endif
std::wstring cso_file_name(file_name);
cso_file_name += L".cso";
if (!std::filesystem::exists(cso_file_name))
{
wchar_t buff[MAX_PATH] = {};
GetModuleFileNameW(0, buff, (sizeof(*RtlpNumberOf(buff))));
std::wstring path_to_exe(buff);
path_to_exe = path_to_exe.substr(0, path_to_exe.find_last_of(L"\\") + 1);
cso_file_name = path_to_exe + cso_file_name;
}
HRESULT hr = D3DReadFileToBlob(cso_file_name.c_str(), &m_blob);
if (FAILED(hr))
{
std::wstring hlsl_file_name(file_name);
hlsl_file_name += L".hlsl";
HRESULT rs = D3DCompileFromFile(hlsl_file_name.c_str(), nullptr, nullptr, entry_point_name, "gs_5_0", flag, NULL, &m_blob, &error_blob);
if (FAILED(rs) || error_blob)
{
if (error_blob)
{
const std::string errorMessage = (char*)error_blob->GetBufferPointer();
OutputDebugStringA(errorMessage.c_str());
}
throw std::exception("GeometryShader not created successfully");
return false;
}
}
*shader_byte_code = m_blob->GetBufferPointer();
*byte_code_size = m_blob->GetBufferSize();
return true;
}
bool Renderer::CompileDomainShader(const wchar_t* file_name, const char* entry_point_name, void** shader_byte_code, size_t* byte_code_size)
{
ReleaseCompiledShader();
Microsoft::WRL::ComPtr<ID3DBlob> error_blob = nullptr;
unsigned int flag = D3DCOMPILE_ENABLE_STRICTNESS;
#if defined (_DEBUG)
flag |= D3DCOMPILE_DEBUG;
#endif
std::wstring cso_file_name(file_name);
cso_file_name += L".cso";
if (!std::filesystem::exists(cso_file_name))
{
wchar_t buff[MAX_PATH] = {};
GetModuleFileNameW(0, buff, (sizeof(*RtlpNumberOf(buff))));
std::wstring path_to_exe(buff);
path_to_exe = path_to_exe.substr(0, path_to_exe.find_last_of(L"\\") + 1);
cso_file_name = path_to_exe + cso_file_name;
}
HRESULT hr = D3DReadFileToBlob(cso_file_name.c_str(), &m_blob);
if (FAILED(hr))
{
std::wstring hlsl_file_name(file_name);
hlsl_file_name += L".hlsl";
HRESULT rs = D3DCompileFromFile(hlsl_file_name.c_str(), nullptr, nullptr, entry_point_name, "ds_5_0", flag, NULL, &m_blob, &error_blob);
if (FAILED(rs) || error_blob)
{
if (error_blob)
{
const std::string errorMessage = (char*)error_blob->GetBufferPointer();
OutputDebugStringA(errorMessage.c_str());
}
throw std::exception("DomainShader not created successfully");
return false;
}
}
*shader_byte_code = m_blob->GetBufferPointer();
*byte_code_size = m_blob->GetBufferSize();
return true;
}
bool Renderer::CompileHullShader(const wchar_t* file_name, const char* entry_point_name, void** shader_byte_code, size_t* byte_code_size)
{
ReleaseCompiledShader();
Microsoft::WRL::ComPtr<ID3DBlob> error_blob = nullptr;
unsigned int flag = D3DCOMPILE_ENABLE_STRICTNESS;
#if defined (_DEBUG)
flag |= D3DCOMPILE_DEBUG;
#endif
std::wstring cso_file_name(file_name);
cso_file_name += L".cso";
if (!std::filesystem::exists(cso_file_name))
{
wchar_t buff[MAX_PATH] = {};
GetModuleFileNameW(0, buff, (sizeof(*RtlpNumberOf(buff))));
std::wstring path_to_exe(buff);
path_to_exe = path_to_exe.substr(0, path_to_exe.find_last_of(L"\\") + 1);
cso_file_name = path_to_exe + cso_file_name;
}
HRESULT hr = D3DReadFileToBlob(cso_file_name.c_str(), &m_blob);
if (FAILED(hr))
{
std::wstring hlsl_file_name(file_name);
hlsl_file_name += L".hlsl";
HRESULT rs = D3DCompileFromFile(hlsl_file_name.c_str(), nullptr, nullptr, entry_point_name, "hs_5_0", flag, NULL, &m_blob, &error_blob);
if (FAILED(rs) || error_blob)
{
if (error_blob)
{
const std::string errorMessage = (char*)error_blob->GetBufferPointer();
OutputDebugStringA(errorMessage.c_str());
}
throw std::exception("HullShader not created successfully");
return false;
}
}
*shader_byte_code = m_blob->GetBufferPointer();
*byte_code_size = m_blob->GetBufferSize();
return true;
}
std::shared_ptr<PixelShader> Renderer::CreatePixelShader(const void* shader_byte_code, size_t byte_code_size)
{
auto ps = std::make_shared<PixelShader>(this);
auto hr = ps->Initialize(shader_byte_code, byte_code_size);
return ps;
}
bool Renderer::CompilePixelShader(const wchar_t* file_name, const char* entry_point_name, void** shader_byte_code, size_t* byte_code_size)
{
ReleaseCompiledShader();
Microsoft::WRL::ComPtr<ID3DBlob> error_blob = nullptr;
unsigned int flag = D3DCOMPILE_ENABLE_STRICTNESS;
#if defined (_DEBUG)
flag |= D3DCOMPILE_DEBUG;
#endif
std::wstring cso_file_name(file_name);
cso_file_name += L".cso";
if (!std::filesystem::exists(cso_file_name))
{
wchar_t buff[MAX_PATH] = {};
GetModuleFileNameW(0, buff, (sizeof(*RtlpNumberOf(buff))));
std::wstring path_to_exe(buff);
path_to_exe = path_to_exe.substr(0, path_to_exe.find_last_of(L"\\") + 1);
cso_file_name = path_to_exe + cso_file_name;
}
HRESULT hr = D3DReadFileToBlob(cso_file_name.c_str(), &m_blob);
if (FAILED(hr))
{
std::wstring hlsl_file_name(file_name);
hlsl_file_name += L".hlsl";
HRESULT rs = D3DCompileFromFile(hlsl_file_name.c_str(), nullptr, nullptr, entry_point_name, "ps_5_0", flag, NULL, &m_blob, &error_blob);
if (FAILED(rs) || error_blob)
{
if (error_blob)
{
const std::string errorMessage = (char*)error_blob->GetBufferPointer();
OutputDebugStringA(errorMessage.c_str());
}
throw std::exception("PixelShader not created successfully");
return false;
}
}
*shader_byte_code = m_blob->GetBufferPointer();
*byte_code_size = m_blob->GetBufferSize();
return true;
}
bool Renderer::CompileVertexShader(const wchar_t* file_name, const char* entry_point_name, void** shader_byte_code, size_t* byte_code_size)
{
ReleaseCompiledShader();
Microsoft::WRL::ComPtr<ID3DBlob> error_blob = nullptr;
unsigned int flag = D3DCOMPILE_ENABLE_STRICTNESS;
#if defined (_DEBUG)
flag |= D3DCOMPILE_DEBUG;
#endif
std::wstring cso_file_name(file_name);
cso_file_name += L".cso";
//auto blob = DX::ReadData(cso_file_name.c_str());
//*shader_byte_code = new unsigned char[blob.size()];
//memcpy(*shader_byte_code, blob.data(), blob.size());
//*byte_code_size = blob.size();
//return true;
if (!std::filesystem::exists(cso_file_name))
{
wchar_t buff[MAX_PATH] = {};
GetModuleFileNameW(0, buff, (sizeof(*RtlpNumberOf(buff))));
std::wstring path_to_exe(buff);
path_to_exe = path_to_exe.substr(0, path_to_exe.find_last_of(L"\\") + 1);
cso_file_name = path_to_exe + cso_file_name;
}
HRESULT hr = D3DReadFileToBlob(cso_file_name.c_str(), &m_blob);
if (FAILED(hr))
{
std::wstring hlsl_file_name(file_name);
hlsl_file_name += L".hlsl";
HRESULT rs = D3DCompileFromFile(hlsl_file_name.c_str(), nullptr, nullptr, entry_point_name, "vs_5_0", flag, NULL, &m_blob, &error_blob);
if (FAILED(rs) || error_blob)
{
if (error_blob)
{
const std::string errorMessage = (char*)error_blob->GetBufferPointer();
OutputDebugStringA(errorMessage.c_str());
}
throw std::exception("VertexShader not created successfully");
return false;
}
}
*shader_byte_code = m_blob->GetBufferPointer();
*byte_code_size = m_blob->GetBufferSize();
return true;
}
void Renderer::ReleaseCompiledShader()
{
if (m_blob)
{
m_blob.Reset();
m_blob = nullptr;
}
}
void Renderer::InitRasterizerState()
{
D3D11_RASTERIZER_DESC rasterizerDesc = {};
rasterizerDesc.FillMode = D3D11_FILL_MODE::D3D11_FILL_SOLID;
rasterizerDesc.CullMode = D3D11_CULL_MODE::D3D11_CULL_FRONT;
rasterizerDesc.FrontCounterClockwise = true;
rasterizerDesc.DepthClipEnable = true;
m_pDevice->CreateRasterizerState(&rasterizerDesc, &m_pRasterizerState_frontCulling);
rasterizerDesc.CullMode = D3D11_CULL_MODE::D3D11_CULL_BACK;
m_pDevice->CreateRasterizerState(&rasterizerDesc, &m_pRasterizerState_backCulling);
}
ID3D11InfoQueue* Renderer::GetInfoQueue() const
{
return pInfoQueue.Get();
}
ID3D11Device* Renderer::GetDevice() const
{
return m_pDevice.Get();
}
IDXGIFactory* Renderer::GetDXGIFactory()
{
return m_pDXGIFactory.Get();
}