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Urho.nuspec
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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata minClientVersion="2.8.1">
<id>UrhoSharp</id>
<version>1.1</version>
<title>UrhoSharp</title>
<authors>Xamarin Inc.</authors>
<owners>Xamarin</owners>
<licenseUrl>https://github.com/xamarin/urho/blob/master/LICENSE</licenseUrl>
<projectUrl>http://developer.xamarin.com/guides/cross-platform/urho/</projectUrl>
<iconUrl>http://developer.xamarin.com/guides/cross-platform/urho/introduction/Images/UrhoSharp_icon.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<summary>Cross Platform, 2D and 3D Game Engine for C# (Android, iOS, Windows, Mac).</summary>
<description>UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples</description>
<releaseNotes>## Features
[Core] Add ChangeParent to Node
[Core] Add generic GetOrCreateComponent to Node
[Core] Rename UI.png to DefaultUI.png
## Bugfixes
[Core] iOS stability improvements</releaseNotes>
<tags>Urho Urho3D UrhoSharp Xamarin 2D 3D games engine</tags>
</metadata>
<files>
<!--CoreData-->
<file src="Urho3D/CoreData.pak" target="native/CoreData.pak" />
<file src="Urho3D/CoreData/**" target="native" />
<!--PCL-->
<file src="Bin/Common/Urho.dll" target="lib/portable-net45+win8+monoandroid+monotouch+Xamarin.iOS10/Urho.dll" />
<file src="docs/Urho.XML" target="lib/portable-net45+win8+monoandroid+monotouch+Xamarin.iOS10/Urho.XML" />
<!--Android-->
<file src="Nuget/Android/UrhoSharp.targets" target="build/MonoAndroid" />
<file src="Nuget/Android/UrhoSharpReadme.txt" target="content/MonoAndroid/UrhoSharpReadme.txt" />
<file src="Bin/Android/Urho.dll" target="lib/MonoAndroid/Urho.dll" />
<file src="Bin/Android/Urho.Droid.SdlBinding.dll" target="lib/MonoAndroid/Urho.Droid.SdlBinding.dll" />
<file src="docs/Urho.XML" target="lib/MonoAndroid/Urho.XML" />
<file src="Bin/Android/x86_64/libmono-urho.so" target="native/Android/x86_64/libmono-urho.so" />
<file src="Bin/Android/arm64-v8a/libmono-urho.so" target="native/Android/arm64-v8a/libmono-urho.so" />
<file src="Bin/Android/x86/libmono-urho.so" target="native/Android/x86/libmono-urho.so" />
<file src="Bin/Android/armeabi-v7a/libmono-urho.so" target="native/Android/armeabi-v7a/libmono-urho.so" />
<file src="Bin/Android/armeabi/libmono-urho.so" target="native/Android/armeabi/libmono-urho.so" />
<!--iOS-->
<file src="Nuget/iOS/UrhoSharpReadme.txt" target="content/Xamarin.iOS10/UrhoSharpReadme.txt" />
<file src="Bin/iOS/Urho.dll" target="lib/Xamarin.iOS10/Urho.dll" />
<file src="docs/Urho.XML" target="lib/Xamarin.iOS10/Urho.XML" />
<!--Windows+Mac-->
<file src="Nuget/Desktop/UrhoSharp.targets" target="build/net45" />
<file src="Nuget/Desktop/UrhoSharpReadme.txt" target="content/net45/UrhoSharpReadme.txt" />
<file src="Bin/Desktop/Urho.dll" target="lib/net45/Urho.dll" />
<file src="docs/Urho.XML" target="lib/net45/Urho.XML" />
<file src="Bin/Desktop/Win64/mono-urho.dll" target="native/Win64/mono-urho.dll" />
<file src="Bin/Desktop/Win32/mono-urho.dll" target="native/Win32/mono-urho.dll" />
<file src="Bin/Desktop/libmono-urho.dylib" target="native/Mac/libmono-urho.dylib" />
<!--UWP-->
<file src="Nuget/UWP/UrhoSharp.targets" target="build/uap10.0" />
<file src="docs/Urho.XML" target="lib/uap10.0/Urho.XML" />
<file src="Bin/UWP/Urho.dll" target="lib/uap10.0/Urho.dll" />
<file src="Bin/UWP/mono-urho.dll" target="native/UWP32/mono-urho.dll" />
</files>
</package>