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DEVLOG.md

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4551 - integers 4947 - integers

6848 - before fixed math generalization

10475 - 28 aug version 10223 - removed UV / color-add from Vertex, only one program 9550 - removed textures / font-text from zig 9470 - input pointers: rect to center-point 9378 - ZZFX params: removed "packed" keyword to allow shuffle and align struct

move from i32 to f32

9379 - before 9448 - particles to f32 9634 - all to f32

9379 -> 9028 - gfx commands with i32 instead of f32

30 aug

9028 - start

6 sep

11671 11648 - fixing text bugs and extract camera func 11684 - text in camera bounds, global camera state? 11806 - camera shake and kick back effect 12447 - music

7 sep

12242 - colors & gfx pipe optimization 12352 - mob max hp, guard weapon

8 sep

12374 - vpad reworked

9 sep

12470 - colors, particles+, background stars, body part, 12481 - frames drop

12466 - opt mob kind, gfx attack circle

12389 - unify particles + body parts 12333 - disable cheats 12330 - rombs, attack circle to the ground depth

10 sep

12328 - make text colors and fix guard with invisible hero

11 sep

13054 - xp, level up, optimizations 13065 - larger zoom, pushEx 13075 - progression (removed items)

12 sep

13093 - fix wasm instantiate because of js13games hosting has wrong mime type for wasm files

  • win screen chat texts over titles, gameplay continues

  • main character texts: "-"

  • main character pick mask at first room

  • more guards

  • fix balance on levelup

  • increase HP and Damage on next years

13179 - texts, mask item, some balance

13 sep

Submit!

13143 - remove <title> and icon from index.html