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TripleMissile.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class TripleMissile : PlayerAttack
{
public GameObject missilePrefab;
public TripleMissile()
{
this.UISpriteName = "UITripleMissile";
this.type = Type.Missile;
this.id = 3;
missilePrefab = Resources.Load("PlayerMissileObject") as GameObject;
}
public override void Attack(Transform transform)
{
Vector3 middleMissilePos = new Vector3(transform.position.x, transform.position.y + .5f, transform.position.z);
Vector3 leftMissilePos = new Vector3(transform.position.x - .3f, transform.position.y, transform.position.z);
Vector3 rightMissilePos = new Vector3(transform.position.x + .3f, transform.position.y, transform.position.z);
GameObject go = GameObject.Instantiate(missilePrefab, middleMissilePos, Quaternion.identity);
GameObject go1 = GameObject.Instantiate(missilePrefab, leftMissilePos, Quaternion.identity);
GameObject go2 = GameObject.Instantiate(missilePrefab, rightMissilePos, Quaternion.identity);
PlayerMissile playerMissile = go.GetComponent<PlayerMissile>();
PlayerMissile playerMissile1 = go1.GetComponent<PlayerMissile>();
PlayerMissile playerMissile2 = go2.GetComponent<PlayerMissile>();
playerMissile.damage = 10;
playerMissile1.damage = 10;
playerMissile2.damage = 10;
}
}