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Stats.cs
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namespace Blueprints
{
internal class Stats : PlayerStats
{
protected override void Update()
{
if (Interactive.BOpened)
{
//this.IsBloody = false;
//this.FireWarmth = true;
//this.SunWarmth = true;
//this.IsCold = false;
//this.Health = 100f;
//this.Armor = 400;
//this.Fullness = 1f;
Stamina = Interactive.FStamina;
Energy = Interactive.FEnergy;
//this.Hunger = 0;
//this.Thirst = 0;
//this.Starvation = 0;
}
else if (Recipes.BOpened)
{
Stamina = Recipes.FStamina;
Energy = Recipes.FEnergy;
}
base.Update();
}
}
}