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portable_objs.cpp
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// Copyright (c) 2012,2014 Jeremy Linton
//
// portable_objs2.cpp
// C++ wrapper for a generic CPU target that mimmics
// the SSE and NEON classes.
//
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in
//all copies or substantial portions of the Software.
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
//THE SOFTWARE.
// To build some basic unit tests for this module do:
// g++ -g -O3 portable_objs.cpp
// This version just uses normal CPU instructions/autovectorization (if possible)
// rather than the intrinsics, its used sort of as a benchmark, and
// for unsupported arches.
// most of the methods here are written with direct array indexes rather than using a small loop
// this seems to help the old version of GCC this was initially written for, not sure about more recent versions which might
// find the loops utilizing a constant to be easier to optimize.. This should be benchmarked for a given compiler/CPU if anyone really cares
// definitely using a loop would allow a further template parameter specifying the number of elements in the vector.
#include <string>
#include <stdio.h>
#define PORTABLE_VEC
template<int Size> class vMatrix;
template<class ELEM_T> class PORTx4
{
public:
// initial construction
PORTx4(){}; //construct unititalized
PORTx4(ELEM_T *src) {elements[0]=src[0];elements[1]=src[1]; elements[2]=src[2]; elements[3]=src[3];};
PORTx4(ELEM_T a,ELEM_T b=0,ELEM_T c=0,ELEM_T d=0) { elements[0]=a;elements[1]=b; elements[2]=c; elements[3]=d; };
// copy constructor
//PORTx4<ELEM_T>(const PORTx4<ELEM_T> &src_prm) { quad_ELEM_Ts=_mm_shuffle_ps(src_prm.quad_ELEM_Ts,src_prm.quad_ELEM_Ts,_MM_SHUFFLE(3,2,1,0)); };
// assignment
PORTx4<ELEM_T> & operator=(const PORTx4<ELEM_T> &src_prm) { elements[0]=src_prm.elements[0];elements[1]=src_prm.elements[1]; elements[2]=src_prm.elements[2]; elements[3]=src_prm.elements[3]; return *this;}
PORTx4<ELEM_T> & operator=(const ELEM_T x[4]) { elements[0]=x[0];elements[1]=x[1]; elements[2]=x[2]; elements[3]=x[3]; return *this;};
void Set(int index,ELEM_T value) { elements[index]=value; }
// reads
ELEM_T operator[](int index_prm) const { return elements[index_prm]; }
PORTx4<ELEM_T> Get(int index_prm) { PORTx4<ELEM_T> tmp; tmp.elements[0]=elements[index_prm]; tmp.elements[1]=0; tmp.elements[2]=0; tmp.elements[3]=0; tmp.elements[4]=0; return tmp; }
void save(ELEM_T *dst_prm) { dst_prm[0]=elements[0];dst_prm[1]=elements[1]; dst_prm[2]=elements[2]; dst_prm[3]=elements[3]; };
std::string as_str(const char *format_prm="%1.2f %1.2f %1.2f %1.2f")
{
char outstring[255];
snprintf(outstring,254,format_prm,elements[0],elements[1],elements[2],elements[3]);
outstring[254]=0;
return std::string(outstring);
}
// adds urinary
PORTx4<ELEM_T> & operator+=(const PORTx4<ELEM_T> &src2) { elements[0]=+src2.elements[0];elements[1]+=src2.elements[1]; elements[2]+=src2.elements[2]; elements[3]+=src2.elements[3]; return *this;}
PORTx4<ELEM_T> & operator-=(const PORTx4<ELEM_T> &src2) { elements[0]=-src2.elements[0];elements[1]-=src2.elements[1]; elements[2]-=src2.elements[2]; elements[3]-=src2.elements[3]; return *this;}
PORTx4<ELEM_T> & operator+=(const ELEM_T src2) { elements[0]=+src2;elements[1]+=src2; elements[2]+=src2; elements[3]+=src2; return *this;}
PORTx4<ELEM_T> & operator-=(const ELEM_T src2) { elements[0]=-src2;elements[1]-=src2; elements[2]-=src2; elements[3]-=src2; return *this;}
// adds binary
PORTx4<ELEM_T> const operator+ (const PORTx4<ELEM_T> &src2) const { PORTx4<ELEM_T> tmp; tmp.elements[0]=elements[0]+src2.elements[0]; tmp.elements[1]=elements[1]+src2.elements[1]; tmp.elements[2]=elements[2]+src2.elements[2]; tmp.elements[3]=elements[3]+src2.elements[3]; return tmp;}
PORTx4<ELEM_T> const operator- (const PORTx4<ELEM_T> &src2) const { PORTx4<ELEM_T> tmp; tmp.elements[0]=elements[0]-src2.elements[0]; tmp.elements[1]=elements[1]-src2.elements[1]; tmp.elements[2]=elements[2]-src2.elements[2]; tmp.elements[3]=elements[3]-src2.elements[3]; return tmp;}
PORTx4<ELEM_T> const operator+ (const ELEM_T src2) const { PORTx4<ELEM_T> tmp; tmp.elements[0]=elements[0]+src2; tmp.elements[1]=elements[1]+src2; tmp.elements[2]=elements[2]+src2; tmp.elements[3]=elements[3]+src2; return tmp;}
PORTx4<ELEM_T> const operator- (const ELEM_T src2) const { PORTx4<ELEM_T> tmp; tmp.elements[0]=elements[0]-src2; tmp.elements[1]=elements[1]-src2; tmp.elements[2]=elements[2]-src2; tmp.elements[3]=elements[3]-src2; return tmp;}
// muls urinary
PORTx4<ELEM_T> & operator*=(const PORTx4<ELEM_T> &src2) { elements[0]=*src2.elements[0]; elements[1]*=src2.elements[1]; elements[2]*=src2.elements[2]; elements[3]*=src2.elements[3]; return *this; }
PORTx4<ELEM_T> & operator/=(const PORTx4<ELEM_T> &src2) { elements[0]/=src2.elements[0]; elements[1]/=src2.elements[1]; elements[2]/=src2.elements[2]; elements[3]/=src2.elements[3]; return *this; }
PORTx4<ELEM_T> & operator*=(const ELEM_T src2) { elements[0]*=src2;elements[1]*=src2; elements[2]*=src2; elements[3]*=src2; return *this;}
PORTx4<ELEM_T> & operator/=(const ELEM_T src2) { elements[0]/=src2;elements[1]/=src2; elements[2]/=src2; elements[3]/=src2; return *this;}
// muls binary
PORTx4<ELEM_T> const operator* (const PORTx4<ELEM_T> &src2) const { PORTx4<ELEM_T> tmp; tmp.elements[0]=elements[0]*src2.elements[0]; tmp.elements[1]=elements[1]*src2.elements[1]; tmp.elements[2]=elements[2]*src2.elements[2]; tmp.elements[3]=elements[3]*src2.elements[3]; return tmp;}
PORTx4<ELEM_T> const operator/ (const PORTx4<ELEM_T> &src2) const { PORTx4<ELEM_T> tmp; tmp.elements[0]=elements[0]/src2.elements[0]; tmp.elements[1]=elements[1]/src2.elements[1]; tmp.elements[2]=elements[2]/src2.elements[2]; tmp.elements[3]=elements[3]/src2.elements[3]; return tmp;}
PORTx4<ELEM_T> const operator* (const ELEM_T src2) const { PORTx4<ELEM_T> tmp; tmp.elements[0]=elements[0]*src2; tmp.elements[1]=elements[1]*src2; tmp.elements[2]=elements[2]*src2; tmp.elements[3]=elements[3]*src2; return tmp;}
PORTx4<ELEM_T> const operator/ (const ELEM_T src2) const { PORTx4<ELEM_T> tmp; tmp.elements[0]=elements[0]/src2; tmp.elements[1]=elements[1]/src2; tmp.elements[2]=elements[2]/src2; tmp.elements[3]=elements[3]/src2; return tmp;}
// other manipulations
ELEM_T ElementSum(void) const { return elements[0]+elements[1]+elements[2]+elements[3]; }
ELEM_T Dot(const PORTx4<ELEM_T> &src2) { return elements[0]*src2.elements[0]+elements[1]*src2.elements[1]+elements[2]*src2.elements[2]+elements[3]*src2.elements[3]; }
private:
ELEM_T elements[4];
friend class vMatrix<4>;
//friend class SSEx4Matrix;
};
// global operators (overload float)
template<class ELEM_T> PORTx4<ELEM_T> operator+(const float &a,const PORTx4<ELEM_T> &b)
{
PORTx4<ELEM_T> tmp(a,a,a,a);
tmp+=b;
return tmp;
}
template<class ELEM_T> PORTx4<ELEM_T> operator-(const float &a,const PORTx4<ELEM_T> &b)
{
PORTx4<ELEM_T> tmp(a,a,a,a);
tmp-=b;
return tmp;
}
template<class ELEM_T> PORTx4<ELEM_T> operator*(const float &a,const PORTx4<ELEM_T> &b)
{
PORTx4<ELEM_T> tmp(a,a,a,a);
tmp*=b;
return tmp;
}
template<class ELEM_T> PORTx4<ELEM_T> operator/(const float &a,const PORTx4<ELEM_T> &b)
{
PORTx4<ELEM_T> tmp(a,a,a,a);
tmp/=b;
return tmp;
}
typedef PORTx4<float> Vec4;
#include "matrix.cpp"
// Unit test here...
#ifndef NO_MAIN
#include <sys/time.h>
#include <stdlib.h>
int main(int argc,char *argv[])
{
int xc,xd;
struct timeval start,end, toffset;
printf("Native testing\n");
float y[4]={1,2,3,4};
Vec4 x(y);
Vec4 z(5);
// Vec4 w= (float *) {7.0,8.0,9.0,0.0};
// Vec4 w= y;
Vec4 w(7,8,9,10);
Vec4 v;
v.Set(0,20);
v.Set(1,21);
v.Set(2,22);
v.Set(3,23);
Vec4 u=v+z;
Vec4 t=y;
Vec4 s=t;
printf("sizeof NATIVx4=%d\n",sizeof(x));
printf("x=%s\n",x.as_str().c_str());
printf("w=%s\n",w.as_str().c_str());
printf("v=%s\n",v.as_str().c_str());
printf("u=%s\n",u.as_str().c_str());
printf("t=%s\n",t.as_str().c_str());
printf("s=%s\n",s.as_str().c_str());
printf("%1.2f\n",x[0]);
printf("%1.2f\n",x[1]);
printf("%1.2f\n",x[2]);
printf("%1.2f\n",x[3]);
printf("%s\n",x.as_str().c_str());
x+=v;
printf("x+=v %s\n",x.as_str().c_str());
x-=v;
printf("x-=v %s\n",x.as_str().c_str());
x+=5;
printf("x+=5 %s\n",x.as_str().c_str());
x*=10;
printf("x*=10 %s\n",x.as_str().c_str());
printf("x.ElementSum()=%1.2f\n",x.ElementSum());
Vec4 lowb=x.Get(0);
printf("lowb[0]=%s\n",lowb.as_str().c_str());
lowb=x.Get(1);
printf("lowb[1]=%s\n",lowb.as_str().c_str());
lowb=x.Get(2);
printf("lowb[2]=%s\n",lowb.as_str().c_str());
lowb=x.Get(3);
printf("lowb[3]=%s\n",lowb.as_str().c_str());
Vec4 a=30.0+x;
printf("30+x=%s\n",a.as_str().c_str());
printf("x=%s\n",x.as_str().c_str());
a=x+30;
printf("30+x=%s\n",a.as_str().c_str());
printf("x=%s\n",x.as_str().c_str());
int items=1024*1024;
Vec4 *b=new Vec4[items];
for (xc=0;xc<items;xc++)
{
Vec4 ass(rand(),rand(),rand(),rand());
b[xc]=ass;
}
gettimeofday(&start,NULL);
for (xd=0;xd<1;xd++) //do the loop 100 times
{
for (xc=1;xc<items;xc++)
{
//b[xc]*=b[items-xc];
b[items-xc]+=b[xc];
}
}
gettimeofday(&end,NULL);
timersub(&end,&start,&toffset);
{
float totalsecs=toffset.tv_sec+toffset.tv_usec/1000000.0;
printf("Did %d ops in in %f seconds\n",xd*xc*8,totalsecs);
}
printf("b[%d]=%s\n",0,b[0].as_str().c_str());
printf("b[%d]=%s\n",1,b[1].as_str().c_str());
delete[] b;
SSEx4Matrix MatM(Vec4(1,2,3,4),Vec4(5,6,7,8),Vec4(9,10,11,12),Vec4(13,14,15,16));
printf("Matrix\n%s\n",MatM.as_str().c_str());
MatM.Transpose();
printf("Matrix Transpose\n%s\n",MatM.as_str().c_str());
}
#endif