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Index for The Routledge Companion to Media Studies and Digital Humanities (DRAFT)

Compiled with Allison Murphy (Research Assistant, UVic English)

Hashtags

#BlackLivesMatter 270, 400

#FemDH 57, 98, 100, 526

#Ferguson 38, 270; syllabus 37, 57

#ILookLikeAProfessor 57

#TransformDH 10, 39, 78, 125

#TransHealthcareNOW 36, 38

Numbers

3-D environment 393–4, 400; models 429–30

4-D expression 384–5

9/11 433, 434–5, 440

9/11 Memorial Museum 433, 435

A

Aarseth, Espen 120, 354, 463, 464–5

Abelson, Robert 456–7

Ableism 35, 38, 109

Aboriginal Territories in Cyberspace (AbTeC) 130

Abreu, Amelia 101, 103

Accessibility 108, 110–1; and digital media 108, 114

ActionScript (programming language) 479–80

Activism 4, 12–6, 18–31, 33–41, 56–65, 67–76, 78–85, 97–106, 111–4, 117–26, 128–37, 141–50, 183–93, 195–202, 204–12, 214–20, 227–8, 362–6, 377–8, 389, 391–401, 403–11, 424, 503–9

Adam, Alison 109

Adams, Vivian 409–10

Adler, Jerry 314

Aesthetics of the network 276–7; aesthesia of networks 276, 278–9

Affect 23–5, 48, 103–4, 277–8, 281; and games 177, 179–81; and online video 298

Affective labor 57, 98, 280–1; materiality of 280

African American literary studies 345, 349–50; and digital humanities 345–6

AfroFuturism 345, 375, 385 see also Nelson, Alondra

afternoon, a story 364 see also Joyce

Agre, Philip 186, 454, 455, 509; Computation and Human Experience 454 see also Critical technical practice

Ahmed, Sara 121; affect 25; feminist killjoy 119

AIDS Quilt Touch 145–9

Aldred, Rachel 494

Alexander, Bryan 463

Algocracy 451 see also Aneesh

Algorhythmics 243–8

Algorithms 243–4, 246–8, 251, 258, 296, 438–40, 451; audit 255; algorithmic literacy 305; algorithmic viewing 297

Ali, Syed Mustafa 80–1 see also decolonial computing

Alper, Meryl 110

Alternate reality games (ARGs) 379, 467

Amacher, Maryanne 237–8; third ear music 238

Amara (software) 113–4

Amazon Kindle 170–1, 336, 339

Americans with Disabilities Act 113

Ames, Morgan 517

An Annotated Archive from the Cold War (virtual museum) 363 see also Legrady

Anarchive project 365–6; see also Duguet

Anderson, Benedict 286

Anderson, Chris 511

Anderson, Laurie 363; Puppet Motel (CD-ROM) 363

Aneesh, A. 80, 451 see also Algocracy

Annotation 303, 345–6, 374–6, 378; collaborative 345, 347–50; documentary 374; interpretive 374–5

Anthropy, Anna 119, 467; Queers in Love at the End of the World (game) 467

ANVIL (software) 304

Anzaldúa, Gloria 70, 74

Anzelmo, Erin 224

Aoki, Tsuru 414, 418–20

Apache Solr (software) 415, 416

Appadurai, Arjun 276–7; global sociality 276–7

Apple iBooks 339; iBooks Author 469; iPhone 224–5

Apprehension 373–8; and comprehension 373–4

Aquinas, Thomas 337

Arc (project) 512, 514–6

Archives 19, 23–4, 34–5, 68–76, 78, 81, 83, 145–7, 158, 268–70, 286, 287, 301, 304, 310–1, 316, 323, 333, 352, 358, 362–70, 392, 393–6, 403–4, 405, 414, 424, 518; Indigenous materials 403–4; colonialism 403

Archivista praxis 68–9, 71–2

Arclight 414, 416–21

The Arden Shakespeare (digital edition) 338 see also Smith, Martha Nell

Arduino 102–3, 261, 264

ARIS 468

Around Digital Humanities in 80 days (project) 84 see also Gil

Arthur, Brian 162–3

Artificial intelligence (AI) 454, 458

artintact (journal) 365

Assemblage 149–50

AT&T crash (1990) 247

Audification 246

Audio technologies and gender 239

Augmented reality (AR) 372–81, 388–90; annotation 374–5, 378; digital heritage 373; maps 378; space 376–7

Ausentes (project) 91–4

Austin, John L. 102

Australian Institute for Aboriginal and Torres Strait Islander Studies 404

Authoring Software (project) 351–2 see also Malloy

Automation 222–4, 226, 302–3

Autonets (project) 104, 258–9 see also cárdenas

Avatar 89–90, 399–400; and race 52

B

Babbage, Charles 162

Back, Les 495

Badiou, Alain 20-1

Badu, Erykah 33

Bailey, Moya 33, 39, 40, 124

Balsamo, Anne 9, 15, 19, 74, 112, 141, 206–9, 303, 352; Designing Culture: The Technological Imagination at Work 15, 141; praxis 112; techno–body 206–9; Technologies of the Gendered Body 206

Banaji, Mahzarin 187

Barad, Karen 2, 21, 23, 24, 25, 244, 497, 518; agentive matter 24; diffraction 244; entanglement 23, 518; intra-action 25

Bardzell, Jeffrey 186

Bardzell, Shaowen 186

Barnett, Fiona 5

Baron, Jaimie 297–8

Barrett, Mark 465

Barrett, Paul 82

Barthes, Roland 89, 339–40, 343; “Death of the Author” 339–40; methodological fields 89

Barton, Jake 435, 438

BASIC (programming language) 445, 446–7, 472

Battles, Matthew 429

Baudelaire, Charles 284, 285, 378; “The Painter of Modern Life” 284, 285

Baudoin, Patsy 254, 448; 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 254, 448

Baudrillard, Jean 227, 260

Baym, Nancy 45

Bayonetta (videogame character) 122

Bell, John 254, 304, 448; 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 254, 448

Beller, Jonathan 260, 294

Belojevic, Nina 263; Ghost Tree (experimental media) 264–5; Connect the Wires (experimental media) 263; Touch That Spot (experimental media) 263–4

Benjamin, Walter 364, 378, 511, 517; The Arcades Project 378

Benmayor, Rina 68

Bennett, Jane 14–5

Berens, Kathi Inman 315–6

Berners-Lee, Tim 448

Bernstein, Daniel (the Bernstein case) 450

Berressem, Hanjo 331

Bhabha, Homi 81

Bialetti Moka Express 427–9

Bibliowear 171–2

Bierylo, Michael 240

Big data 226, 228, 252, 301, 423, 424, 435, 439–40

Bijker, Wiebe 496, 500

Bikes & Bloomers (project) 493, 496, 498–500

Biojewellery 209

Biopolitics 207–9

Biopower 47–8, 321

BioShock (videogame) 467

Birkerts, Sven 336

Bit rot 368

Bivens, Rena 23

Black boxes 259, 260, 263, 312–6, 416, 496–8

Black feminism 34, 40, 394–5; praxis 394–5

Black Girls Code 446, 449

Blackfoot Digital Library 407

Blake, William 162, 425

Blas, Zach 489; transCoder 489

Blast, Synthia China 34, 37-8

Blood Quantum (videogame) 134 see also Nejo

Bly, Bill 355; We Descend 355

Boal, Augusto 88

Body 196–8, 490, 498, 499; in relation to machine 204, 514; materiality of 205; non-normative 488; and sound 235–7; and technology 259–60; and wearables 102–3

bodyfuck (programming language) 489–90

BodyPlay (project) 263–5

Bogost, Ian 174–6, 254, 465–6, 448; 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 254, 448 see also Procedural rhetoric

Boissier, Jean-Louis 364

Boler, Megan 53

Bologna, Sergio 253

Bolter, Jay David 5, 336; Remediation 5

Book history 340

Borges, Jorge Luis 170, 373, 380; “Funes the Memorious” 170; “On Exactitude in Science” 373; “The Garden of Forking Paths” 380

Born-digital texts 351–3, 463

Bots 297, 302

Bowker, Geoffrey 319, 322

boyd, danah 46, 296

Braidotti, Rosi 14

Brain, Tega 201–2

Brainfuck (programming language) 489

Bratton, Benjamin 253

Braxton, Anthony 239

Brice, Mattie 119, 122

Bridle, James 277, 428, 430 see also Hyper-Stacks

Brings Plenty, Trevino 128, 134

Brodbeck, Frederic 305

Brothman, Brien 170

Buechley, Leach 263, 511

Buffalo: The Name Dropping Game 187, 190

Built environment 391, 393

Bunge, William 218 see also Where Commuters Run Over Black Children

Burgess, Jean 295

Burman, Barbara 499

Büscher, Monika 494

Butler, Judith 48, 518

Butler, Octavia 329

Bygrave, Alice Louisa 498

Byrne, Megan 134–5; Wanisinowin (game) 134–5

Byrne, Ruth 162–3

C

Cage, John 238

Caillois, Roger 129

Caldwell, John Thornton 287; televisuality 287

Callimachus 426

Canguilhem, Georges 509

Capitalism 34, 48, 79, 118–9, 105, 118, 144, 149, 178–9, 259–60, 276, 279, 280, 362, 365, 395, 484

cárdenas, micha 83, 102, 103–4, 258–9; Transborder Immigrant Tool (project) 83, 102, 477; Redshift & Portalmetal (game) 83; virus.circus (video) 103

Carey, James 284

Cartwright, Lisa 131

Casetti, Francisco 295

Catlow, Ruth 188, 189

CD-ROM art 363–70

Cecire, Natalia 9–10

Chen, Jian 35-6; hidden labour 36

Chicana feminism 70–1, 83

Chicana por mi Raza (project) 83

Chinen, Michael T. 244

Christen, Kimberly 15, 83, 404, 405

Christian, Barbara 101

Chun, Wendy H. K. 2, 123, 262, 297, 331, 379, 474, 475, 518; empowerment of operators 262; Programmed Visions 379

Cinema 9, 13, 120, 167, 205, 279, 280, 293, 297, 298, 300, 305, 306–7, 376, 418, 419, 464, 518

Cinemetrics 305

Citizen science 269, 504

Citizen Sense (project) 504, 505–7; citizen sensing 504–10

Clarke, Gill 196

Cockpit voice recorder (CVR) 313–4

Code 1, 2, 4, 5, 10, 97, 99, 100, 101, 104, 111, 204, 243, 244, 254, 259, 260, 263, 265, 272, 296, 305, 337, 338, 353, 358, 364, 369, 445–51, 453, 457, 460, 472–81, 488–90, 518; as cultural text 472, 473

Code.org 446, 449

Coding for everyone 446, 448–9

Collaboration 3, 12, 19, 24, 27, 30, 33, 45, 68–76, 83, 89, 90, 92, 101, 104, 114, 121, 124, 132, 133, 134, 135, 141, 147, 153, 155, 156, 158, 175, 185, 192, 220, 240, 244, 269, 270, 273, 302, 318, 324, 340, 341, 342, 345–50, 363, 364, 366, 367, 368, 387, 389, 395, 397, 400, 407, 408–11, 427, 463, 467, 473, 474, 479, 481, 493, 495, 498, 512, 514, 518

Colonialism 79, 98, 393, 403, 475, 476; and mapping 215; outpost 98–9 see also Settler colonialism

Coman, Mihai 131–2

CommentPress 341–2

Completely Automated Public Turing test to tell Computers and Humans Apart (CAPTCHA) 269, 302

Compulsory heterosexuality 484

Computational culture 243–6, 250–2, 531

Computational media 455–60; and ideology 457

Computer literacy 445, 447–8

Computer vision 259, 297–8, 302–3

Condit, Cecelia 12

Conjectural criticism 162–4, 168–9

Conjunction 278–80

Connect the Wires (experimental media) 263 see also Belojevic

Contact Zones: The Art of CD-ROM (exhibition) 366

Convivencia 67–76

Cooley, Heidi Rae 141

Copyright 297, 387, 417, 450; law 450

Corporate funding 11–2

Coté, Mark 47–8

Cotera, Maria 83

Counter-mapping 218–9, 378

Counterpublics 209–10

Coverley, M.D. 352, 353; Califia 353

Coverley, Merlin 378; Psychogeography 378

Cowan, Ruth 499

Cowan, T. L. 23, 47

Cox, Geoff 473

Cox, Laverne 37

Crawford, Chris 464

Crenshaw, Kimberlé Williams 125

Critical Art Ensemble 186, 263

Critical code studies 111–2, 472–81; and postcolonialism 475–6

Critical making 12, 30, 97, 100, 102, 210, 212, 495, 512; Critical Making Lab 152, 155 see also Ratto

Critical play 183–92

Critical race studies 62, 474

Critical technical practice 186, 455, 509 see also Agre

Critical unmaking 485, 488, 490

Crockett, I’Nasah 63

Crowdsourcing 269–70, 303–4

Crowther, Will 467; Colossal Cave Adventure 467

Crunk Feminist Collective 34, 40

Cryptography 450

CTHEORY Multimedia 366–7

Cyberethnography 44–53

Cyberspace 267–8, 270, 387

Cybertext 463

Cyborg 204, 207–9

Cyclewear 493–501

D

Dance 195–7

Data 225–6, 228, 267–8, 272–3, 424–5; and capta 273; and citizen sensing 504, 506–7, 508; collaborative production of 270; flight 310; forensics 310, 359, 370; materiality of 311; of the senses 425; and self 209; storage 310, 311 see also Search; Metadata

Data halo 271, 272, 273, 425 see also Schnapp

Data image 435–7

Data journalism 439

Data mining 405

Data visualization 431, 433–40

Davidson, Cathy 5, 302; Now You See It 302; attention blindness 302

Davis, Christine 49–50

de Certeau, Michel 217, 378

De Filippi, Primavera 324

de Lima, Cecília 196–7

Dean, Jeremy 347

Dear, Michael 156

Debord, Guy 378; spectacle 227

Decolonial computing 80

Decolonial humanities 69, 71

Decolonization 68–9, 71, 78–84

Deep Listening 235

Deep mapping 214, 217, 218–21

Delagrange, Susan H. 468

Deleuze, Gilles 177

Depocas, Alain 368

Derrida, Jacques 474

Design 3, 4, 5, 13, 18, 48, 50, 52, 68, 71, 80, 83, 84, 90–1, 97, 98, 101, 104, 105, 109, 110–3, 118, 119, 122, 132–6, 141–50, 152–9, 162–72, 174–81, 183–92, 195–202, 205, 209–10, 223–4, 226–9, 239–40, 258, 261–3, 272, 294, 313–4, 318, 320, 322–5, 330, 354, 359, 367, 372–81, 387, 393, 407, 408–10, 424–8, 434–5, 439–41, 454–60, 463–8, 480, 488–9, 493, 496–500, 509, 511–8

Design-as-inquiry 511–8; theaters of 518

Design fiction 271–2

Desilusiones Ópticas (project) 93 see also Nuñez

Dickinson Electronic Archives (digital edition) 338 see also Smith

Diegetic prototype 167–8

Dietrich, Craig 83

Digital activism 35–7, 400 see also Activism

Digital Africana Studies 384–90; and digital humanities 385; virtual reality 385–7, 389; augmented reality 388–9

Digital art 363–70

Digital curation 405–6

Digital divide 121, 142, 345, 365, 369, 399

Digital ethnography 44–53, 90–1, 392, 396

Digital fabrication 511–8

Digital heritage 372–3, 375–7, 380–1, 400, 403–11; and place 374–5

Digital Humanities 1–5, 9–15, 33, 39, 41, 56, 68–76, 78–84, 101, 108, 111, 112, 114, 125, 141, 144–5, 149, 152–9 183, 191–2, 246, 267–73, 292, 301, 304, 311, 337, 338, 340, 345–6, 352, 384, 386, 391–400, 410, 440, 453, 462, 468, 474, 475, 504, 507, 509, 512; accessibility 33, 39, 41; critique of 108, 345–6; cultural studies 144; decolonization of 78–84; emergence of 267–8; feminism 100–1; intersectionality 78; neglect of African American subject matter 345–6; social justice 39, 41, 101, 125–6; and textual studies 338

Digital Humanities Manifesto 2.0 70

Digital inequality 99

Digital infrastructure 34, 318–9

Digital labor 53, 260, 280, 293, 294, 348; women’s work 49 see also Immaterial labor

Digital media accessibility 108, 109, 114

Digital media studies 10; and digital humanities 14–5, 156

Digital natives 46

Digital ontology 46–8

Digital patina 170–1

Digital preservation 351, 353, 358–9, 362–70; emulation 353, 369–70; migration 353, 368

Digital production and spectacle 517

Digital reconstruction 391

Digital Townships (historical GIS project) 392–4

Digitization 269, 407

Dijkstra, Edsger 101

Disability 39, 78, 108–14, 121; accommodation 113–4; and glitch 108–9, 111–2, 114

Disability studies 109–11, 121; digital accessibility 109; digital media 110

DiSalvo, Carl 209

Disch, Lisa 75

Discursive interface analysis 111–2

Disjunction 278–80

Dispositif 48, 278, 285, 288

Distant reading 301, 417

Distributed Open Collaborative Course (DOCC) 19 see also Massive Open Online Course

Divinatory practices 168

Do-It-Together (DIT) 53, 493–5, 495–6 see also Do-It-With-Others

Do-It-With-Others (DIWO) 72, 211 see also Do-It-Together

Do-It-Yourself (DIY) 51–2, 72, 97, 100, 105, 258–9, 493–4, 495–6

Doane, Mary Ann 518

Doctorow, Cory 227

Dolmage, Jay 110

Dominguez, Ricardo 477

Doruff, Sher 276

Doty, Mark 425–6, 428

Douglass, Jeremy 254, 448, 479; 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 254, 448

Dourish, Paul 80, 154, 198, 200, 504

Dress acts 101–3, 205, 207

Dress-body-technology assemblage 207–8, 209–10

Dressmaking 499

Driver, Susan 237

Drucker, Johanna 273, 340, 438–9

Duguet, Anne-Marie 365 see also Anarchive project

Duguid, Paul 336, 338

Dunn, David 237

Dunne, Anthony 186, 209

Dyer-Witheford, Nick 260

E

E-readers 339

E2 Textiles Project 104

Earhart, Amy 100

Easterling, Keller 253

eBlack studies 385

Eckmann, Sabine 206; Window | Interface 206

Edelman, Lee 484

Edinburgh Film Festival 13, 15

Edmonton Pipelines Project 219–20

Edwards, Paul 320, 454

Eisenstein, Sergei 307

ELAN (software) 304

Electronic Beowulf (digital edition) 338 see also Kiernan

Electronic book 336–7, 341, 462; materiality of 336, 338–41

Electronic Disturbance Theater (EDT) 102, 477 see also Transborder Immigrant Tool

Electronic literature 351–9, 364, 462; preservation of 351–2; 358–9

Electronic Literature Laboratory 351, 352, 358

Eliza (AI) 458; effect 458, 460

Ellefson, John 514–6

Elliot, Devon 513

Ellis, Katie 110; Disability and New Media 110

Ellison, Nicole 296

Embodied poiesis 102–5

Embodied thinking 195–202

Embodiment 3, 49, 101, 195, 210, 489–90; and making 497–8; and physical computing 262–5; and sound 235–7

Emerson, Lori 351, 353

-empyre- a soft-skinned space (listserv) 366, 367

Emulation 353, 355, 369–70

Engels, Friedrich 44

Entanglement 2, 3, 495, 518; with research subjects 497–8

Entwistle, Joanne 206

Environmental storytelling 466–7

Ephemerality 286, 310–6

Ernst, Wolfgang 247

Eskelinen, Markku 120, 353

Esolangs (esoteric programming languages) 488–9

Ethics 21, 26, 68, 117, 123, 124, 210, 297, 323–5, 403–11, 459–60, 474

Ev-ent-anglement (project) 19–29, 105

Eversion 267–8, 270–3, 329

Experience design 174–81, 375, 377, 378–9

Experiential learning theory 373

Experimental Television Center (ETC) 362

EXPORT, VALIE 204, 206

Expressive processing 445–6, 457–8, 460

F

Facebook 24, 26, 28, 29, 47, 331

Failure 483–5, 486

Fanon, Frantz 78–9, 81; decolonization 78–9

Faraday pockets 227

Fashioning Circuits 210, 211

Fear of Missing Out (FOMO) 292

Fembot Collective 125

Feminism 15, 120, 210–2; backlash to 60–1; Chicana feminism 70–1, 83; digital humanities and 70–2; engagement with technology 97; and geography 216; makerspace 97–9, 209; praxis 99–100, 395; race 394–5; wearables 97; white 125, 395; women of color 68–70, 74

Feminist film studies 12–4

Feminist making 12, 15, 97–106, 210–2

FemTechNet 15, 19, 53, 74, 97

Ferguson, Kevin 305

Ferguson, Roderick 120, 121, 125

Fiber-crafting 51–2

Fibreculture Journal 275

Film 12–4, 279–81, 293–4, 297–8, 300; history 413, 418, 420

Filmic media 300–1; affect 307; computational approaches 304, 307; metadata 302, 303; mixed methods 300–7

Fisher, Caitlin 388

Fitts, Mako 68, 75–6

Fitzpatrick, Kathleen 342

Flanagan, Mary 180, 323 see also Values at Play

Flight recorder 310–6; materiality 313–4; ephemerality 313; wireless 314–5

Follmer, Sean 513

Fontana, Bill 237

Foucault, Michel 177, 217, 278, 395; dispositif 278; “Of Other Spaces and Heterotopias” 217

Fox, Christina 124

Fracking 505, 506

Fraistat, Neil 270

Frankenstein (Morris) 353, 462, 466, 469

Frasca, Gonzalo 120, 465

Fraser, Nancy 209

FreeD (project) 512, 513–4

Freire, Paulo 88; Pedagogy of the Oppressed 88

Friedman, Batya 185

Frith, Fred 239

Fry, Ben 260–1

Fuchs, Christian 294

Fuller, Matthew 260

Future Everything 227–8

G

Gabrys, Jennifer 263

Galey, Alan 337, 339, 512

Gallardo, Heather 49–50

Galloway, Alexander 175, 178, 206, 474, 487–8; allegorithm 178

Game Changer Chicago Design Lab 174, 180

Game mechanics 122, 176–7, 178, 180; and affect 174, 177, 179, 180–1

Game studies 120, 464–6; and fun 118–9, 177, 187; and interactive stories 462; play-centric approach 174–6, 178; proceduralist approach 174–6, 178; procedural author 464; social justice 117, 124, 126, 183

GamerGate (#Gamergate) 64, 117, 124, 269

Games 51, 117–8, 129, 464–6; indigenous representation in 131–2; and ludology 464–5; and narratology 120, 464–5, 467; and the classroom 462–3 see also Videogames

Garcia, Linda 83

Gathering Native Foods (mini-games) 135

Gee, James Paul 180

Geertz, Clifford 50

Gehl, Robert W. 254–5

Gender 14, 22, 25, 33–41, 45, 57, 58, 62, 63, 69, 71, 78, 79, 97, 102–5, 117, 120, 122, 153, 158, 183, 205–11, 234, 239, 287, 298, 303, 365, 397, 399, 400, 419, 489, 493–501, 517–8

Geographic information system (GIS) 215–8, 219, 221, 267, 271, 377, 388, 393; ArcGIS 156; feminist 394, 396; historical 393, 396

Geospatial Web 271

Geoweb 215, 217, 219

Ghost Tree (project) 263–5 see also Belojevic

Gibson, J. J. 197

Gibson, William 267, 268, 329, 331, 384, 387; Neuromancer 267, 384; Spook Country 268

Gil, Alex 84

Gitelman, Lisa 333, 336, 339, 340

Glennie, Evelyn 235

Glitch 108–9, 485–6

Global Outlook::Digital Humanities 57, 81

Goffman, Erving 49

Goggin, Gerard 109; Digital Disability 109

Goldfarb, Charles 337

Goldsen Archive (Rose Goldsen Archive of New Media Art) 367, 369–70, 544

Goldwater Machine 456–7

Gone Home (videogame) 466, 467, 469

Gonzalez, Martha 67, 71, 75

Goodman, Elizabeth 512

Google 199–200, 388, 218, 270–1; Glass 199–200, 388; Maps 218, 270–1

Goriunova, Olga 255, 495; Fun and Software 255

Gotkin, Kevin 109; glitch 109

Grafton, Anthony 438

Graham, Stephen 319, 320, 497

Graphical User Interface (GUI) 250, 262

Greenwald, Alice 435, 438

Gregg, Melissa 23

Gregory, Karen 101

Greie, Antye 238

Griesemer, James 253

Grosser, Ben 254

Grosz, Elizabeth 207–8

Grundy, Saida 62–3

Grusin, Richard 5, 292; Remediation 5

Guggenheim, Michael 494

GynePunk 97

H

Hackerspaces 97–8; exclusion in 97–8; feminist 97–8

Hacking 10, 38, 222, 226–7

Halberstam, J. Jack 118–9, 484; queer failure 118–9, 484

Half the Sky 51–2; Half the Sky Movement (game) 51–2

Hall, Gary 11

Hall, Stuart 143

Hamilton, Trudy 34, 39, 40–1

Hanselmann, Nik 489–90

Harassment 60–3, 99, 104, 117, 119, 123–5, 207–8, 397; doxing 38, 124–5

Haraway, Donna 3, 81, 101, 143–4, 207, 208–9, 234, 244, 263; cyborg 207; diffraction 244; play 101; reproductive technologies 143; situated knowledge 81, 263, 265

Harding, Sandra 80; postcolonial science and technology studies 80

Harlem Renaissance 385, 389

Harley, Gretta 73

Harley, J. B. 378

Harvard Art Museum 430–1

HASTAC v, 5, 125, 155

HathiTrust 271

Hayakawa, Sessue 414, 418–20

Hayles, N. Katherine 268, 338, 364, 340; mixed reality 268; “Translating Media: Why We Should Rethink Textuality” 338

Heidegger, Martin 142, 517

Helmond, Anne 254

Hemmings, Clare 120

Hernández, Pilar 87–8, 90

Hertz, Garnet 263

Hildebrand, Grant 379

Hocquenghem, Guy 484

Hofstadter, Douglas 163

Honour Water (videogame) 135

Hook & Eye (project) 57

Hopeful monsters 163

How Not to Be Seen: A Fucking Didactic Education .MOV File 322 seealso Steyerl

Howse, Martin 253

HTML 111–2, 254, 337, 353, 448, 449

Huhtamo, Erkki 365

Human agency 321

Human-computer interaction (HCI) 186, 195–202, 258–63

Human subjects 123–4

Hussenograph 313, 316

Hybrid reality 372–3, 375, 379, 381; and gamespace 379–80

Hyper-Stacks (project) 428, 430 see also Bridle

HyperCard 354, 355, 357

HyperCities (platform) 156, 219, 221

Hypothes.is (project) 347, 350

I

I Am Sitting in a Room (music) 233–4, 238 see also Lucier

I Love Bees (game) 467

Ideas Box (project) 324

Ideology 10, 11, 12, 48, 49, 100, 108, 109, 117, 119, 125, 130, 131, 144, 149, 150, 174, 206, 207, 259, 269, 287, 303, 312, 320, 322, 323, 330, 334, 449, 456–7, 474, 486–90, 493, 496, 500

Igoe, Tom 258, 261, 262, 263; Physical Computing 258, 262

imagineNATIVE Film and Media Arts Festival 132

Immaterial Labor 46, 47–8, 51–3 see also Digital labor

Immutable mobiles 496

In Case You Missed It (ICYMI) 292

Inclusion 110–1, 121–3

Indigenous archives 406–8

Indigenous games 128–30, 132–6; and language 136

Indigenous knowledge 135–6, 403–11

Inform 7: 468, 469, 537

Infrastructure 2, 12, 23, 34, 36, 46, 57, 80, 100, 143, 147, 152–9, 244, 253–4, 277–8, 285–6, 315, 316, 318–25, 366, 505–6, 517; and labor 321–5 see also Digital infrastructure; Media infrastructure

InnerSpace Adventure (project) 379–80

Inscription 207, 208, 211, 310, 311, 316, 333–4

Instagram 24, 29

Institutional space 153–8

Intellectual middleware 153–4, 156–9

Interactive art 365, 369

Interactive narratives 87–95; trauma and 90–5

Interactive stories 462–9

INTERCAL (programming language) 489

Interface as process 205–6

Internet of Things 101, 222–9, 271, 504

Invaders (videogame) 128, 134

Ippolito, Jon 368

Irani, Lily 80

Ishii, Hiroshi 513

Ito, Mizuko 180

Ivory tower 33–4, 39, 61–3, 114

J

Jackson, Shelley 352, 355, 357, 466; Patchwork Girl (e-lit) 355*,* 357; my body– a Wunderkammer (e-lit) 466

Jackson, Steven 163

James, William 278–9

Jansen, Fieke 46–7

Jenik, Adriene 364

Jenkins, Henry 16, 130, 294, 466–7

Jeremijenko, Natalie 186, 263

Jockers, Matthew 415

Jodi (collective) 276, 485

Johnston, Claire 13–5

Jones, Christopher 376

Jones, Steven E. 178, 179

Jorgensen, Danny 50

Joyce, Michael 89, 352, 354, 364; afternoon, a story (e-lit) 364; audience participation 89; traversal 354

Judd, Steven Paul 128, 134

Juhasz, Alexandra 15, 53, 105, 294; Learning from YouTube (video-book*)* 18, 19, 294

K

Kafer, Alison 109

Kairos: A Journal of Rhetoric, Technology, and Pedagogy 10

Kane, Shanley 61

Katamari Damacy (videogame) 178–9

Kavi, Krishna 314–5

Kay, Alan 447

Keen, Andrew 274

Kember, Sarah 15, 21, 98

Kemeny, John 445, 446–7, 448

Kemp, Jonathan 253

Kendall, Mikki 60

Kent, Mike 110; Disability and New Media 110

Ketchum, Karyl 123

KeyWorx (software) 276

Khan, B. Zorina 499

KidCAD (project) 513

Kiernan, Kevin 338; Electronic Beowulf (digital edition) 338

Kim, Dorothy 64

Kim, Eunsong 38–9, 64; “The Politics of Trending” 38–9

Kinetoscope 296

Kirby, David 167–8

Kirschenbaum, Matthew 164, 311, 334, 454, 473, 474; code 474; Mechanisms: New Media and the Forensic Imagination 164, 454; media forensics 334

Kitchin, Rob 253

Kittler, Friedrich 254, 475

Klein, Lauren F. 39

Kolb, David 359, 373; Socrates in the Labyrinth 359

Kopas, Merritt 119

Koh, Adeline 10, 475, 476

Kozel, Susan 197–8

Knight, Kim 263

Knowles, Kelley 218

Knuth, Donald 445, 455, 472

Koepnick, Lutz 206; Window | Interface 206

Krapp, Peter 108–9

Kraus, Kari 263, 272, 512; bibliocircuitry 512

Kreps, David 109

Kristeva, Julia 26

Kroker, Arthur 366

Kroker, Marilouise 366

Kuang, Cliff 435

Kuhn, Virginia 298, 413

Kurtz, Thomas 445, 446–7, 448

L

LaBelle, Brandon 235

Laboratories 2, 3, 11, 12, 19, 75, 97, 101, 152, 153, 155, 158, 159, 167, 168, 172, 174, 180, 186, 187, 205, 226, 228, 260, 268, 272, 351, 376, 387, 388, 424, 430, 506, 513 see also Makerspaces

Lachlan, Kenneth 49–50

LambdaMOO 275

Landow, George 90, 336

Lankoski, Petri 379

Larsen, Deena 352

Lash, Scott 250

Latour, Bruno 10, 191, 313, 333, 496, 497

Laurel, Brenda 91

Law, John 496, 498–9

Layar (software) 388–9

Lazzarato, Maurizio 47, 53, 260

Learning from YouTube (video-book) 18, 19, 294 see also Juhasz

Lebow, Alisa 23

Lee, Kevin 280–1 see also Transformers: The Premake (a desktop documentary)

Lefebvre, Henri 217, 376–7

Legrady, George 363 see also An Annotated Archive from the Cold War

Leggett, Mike 366

Leonard, David J. 63

Let’s Play 298

Levy, Pierre 211, 364

Lewis, Jason Edward 130

Libraries Without Borders 324

The Lightbox Gallery 429–31

Liminality 52, 450

Lippard, Lucy 219

Lisp (programming language) 475

Literacy 445–6, 447, 451; infrastructural 322; and programming 445–51, 472; procedural 454, 457

Little Bear, Leroy 130

Liu, Alan 12, 108, 142, 304, 338; critique of digital humanities 108

Live crisis archiving 424

Live sociology 495

Liveness 285, 287–8

Lockwood, Annea 240

Logo (programming language) 445, 447, 448

Lorde, Audre 81, 125; master’s tools 81

Lothian, Alexis 71–2

Lotz, Amanda 289; post-network 289

Loukissas, Yanni 429

Love, Heather 484

Lozano-Hemmer, Rafael 94–5

Lucier, Alvin 233–4, 238 see also I Am Sitting in a Room

Ludology 120, 464–7 see also Game studies

Luddism 486

Lury, Celia 495; inventive methods 495

Lynch, Kevin 216, 377, 379; The Image of the City 216, 377, 379

M

MacDougall, Robert 513

McCartney, Andra 239

McConchie, Alan 218

McCoy, Josh 458

McDaid, John 352, 353, 354, 357–8; Uncle Buddy’s Phantom Funhouse (e-lit) 353, 354, 357–8

McDermott, Kathleen 207–8

McGann, Jerome 338, 340

McGonigal, Jane 129, 376, 464

McKenzie, D. F. 338, 340, 342–3

McKenzie, Mia 64

McKitterick, David 336

McLean, Alex 473

McLeod, Dayna 47

McLuhan, Marshall 185

McMillan Cottom, Tressie 59, 61, 62, 63, 64

McPherson, Tara 2, 74, 76, 112–3, 123, 141, 158, 296, 435, 475; media studies 158; “Media Studies and the Digital Humanities” 2; volitional mobility 296

Machine-to-machine (M2M) communication 223–4

Machinima 298

Mackenzie, Adrian 254, 321

Macrohistory 392

Madikizela-Mandela, Winnie 396–8

Magic circle 379

Maker culture 52–3, 98, 101–2, 159, 209, 259, 493–501, 504, 505, 506, 511–2, 514

Maker Lab in the Humanities 272

Makerspaces 101, 105; exclusion in 97–8 see also Laboratories

Maketivism 53

Making 51–2, 272, 340, 488, 493–500, 509, 511–8; as research 493–501; ethnography of 493, 498; feminist making 12, 15, 52–3, 97–106

Malloy, Judy 351–2, 353, 354, 357, 358; Authoring Software (project) 351–2; Uncle Roger (e-lit) 353, 354, 357, 358

Mandela, Nelson 396, 398

Mann, Steve 204, 205

Manovich, Lev 2, 252, 297, 301, 305, 453, 454; The Language of New Media 2, 454

Maps/Mapping 214–6, 218–21; data 271; embedded technology 214; empiricism 215–6; as production 215

Marcuse, Herbert 144, 332

Marino, Mark 111, 254, 448; 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 254, 448

Markham, Annette 45

Markup languages 206, 337, 338, 341, 448, 485

Marvin, Carolyn 517

Marvin, Simon 319, 320

Marx, Karl 44, 149

Maryland Institute for Technology in the Humanities (MITH) 270, 351, 355, 392

Massey, Doreen 216–7

Massey, Sharon Davis 88

Massive Open Online Course (MOOC) 15, 155, 449 see also Distributed Open Collaborative Course

Massumi, Brian 278

Mateas, Michael 254, 448, 465; 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 254, 448

Materiality 3, 101, 103, 250–1; of computational processes 259–260; of digital text 334; of sound 234–5; of the cloud 314–5; and technocultural critique 262–3

Mattern, Shannon 155, 316

Mattu, Surya 201–2

Maxwell, John 337

Mäyrä, Frans 379

Mbembe, Achille 119

Meadows, Mark 467

Media archaeology 165, 247, 311–2, 315, 395, 473, 474, 479

Media history 311–2, 319–20, 413, 420; computational approaches 413–21

Media History Digital Library (MHDL) 286, 413, 414, 416

Media infrastructure 319–20

Media praxis 18, 30

Media studies 1–5, 9, 10, 12, 14, 15, 18, 23, 56, 74, 100, 108, 109, 111, 113, 118, 126, 131–2, 142, 146, 152, 153–9, 176, 180, 183, 186, 191–2, 210, 247, 263, 264, 269, 283, 284, 306, 311, 316, 372, 395, 434, 465, 507, 509, 517, 518; and data visualization 434; and digital heritage 372; and practice–based research 507, 509

Mehrmand, Elle 103, 477; virus.circus (video) 103

Mellencamp, Patricia 12

Memmi, Albert 81

Memory 144–9, 286, 287, 289, 311–2, 314, 363, 397, 398–400

Menkman, Rosa 485–6

Merleau-Ponty, Maurice 197–8

Meronek, Toshio 34

Mesh networks 104, 324

Mess 3, 53, 100, 101, 105, 149, 396, 494–501

Metadata 302, 303–4, 405–6, 409, 415, 426

metaLAB 272, 424, 429

Micro-celebrity 56, 59

Micro-computed tomography (CT) 428–9

Micro-history 392, 395; spatial micro-history 396, 398

Microhistorical reconstruction 392

Microsound 238

Mifflin, Jeffrey 403, 404, 408

Miller, Adrien 514–6

Miller, Charlie 222

Miller, Laura 462

Mills, C. Wright 500; The Sociological Imagination 500

Mimetic machines 511, 512, 516–8 see also Taussig

Misogynoir 34, 39–41

Misogyny 40, 60, 121–2; anti-black 40

MIT Media Lab 101, 167, 168, 172, 513

Mitchell, W.J.T. 2

Mitchem, Carl 142

Mixed reality 268, 271–3; space and 271

Miyao, Daisuke 418–20

Miyazaki, Shintaro 254

Mobilities research 494

Mohanty, Chandra Talpade 76

Monmonier, Mark 378

Montfort, Nick 122–3, 254, 260, 448, 466; 10 PRINT CHR$(205.5+RND(1));: GOTO 10 254, 448; “Taroko Gorge” (procedural poem) 466

Moon, Christina 323

Morse, Margaret 149; poetics of interactivity 149

Morse, Samuel 162–3

Mosco, Vincent 517

Moser, Ingunn 109

Mosley, Nicholas 163

Mothership HackerMoms (makerspace) 209

Moulthrop, Stuart 354; Victory Garden 354

Moving images 1, 199, 279–81, 283, 292–8, 300–7,

Mukurtu 82–3 see also Christen

Mulvey, Laura 12–3

Muntadas, Antoni 365, 368

Murray, Janet 89, 120, 174, 464

Museum Without Walls 374, 375

Music 68–76, 233–40; and embodiment 235, 236; experimental music history 233; feminist narratives 69

Musqueam Place Names Web Mapping Portal 406

Mutant Giant Spider Dog (video) 293–4

N

Nakamura, Lisa 45, 112

Named Entity Recognition 440–1

Narratology 120, 464–5, 467

Nasser, Ramsey 475–6

Natural language processing system 455, 456

Neatline (software) 156

Necropolitics 119

Nejo, Renee 132, 134; Blood Quantum (videogame) 134

Nelson, Alondra 345

Nelson, Ted 447, 454; Computer Lib / Dream Machines 447, 454

Neo-colonialism 79–80, 84

Neogeography 217–8, 394

Neoliberalism 11, 30, 45, 59, 60, 63, 142, 209, 210, 211, 226, 259, 278, 323, 332, 395, 449, 485

Net art 250, 275, 276, 352, 362, 366, 367, 369, 485; and social media 366

Network culture 274–6

Network experience 275–7; affect and 276

Neumark, Norie 363, 369

Neuroscience 306–7

Never Alone (videogame) 133

Nevitt, Barrington 185

New Aesthetic 277

New materialism 14, 23, 28

New media 1–5, 312, 365, 454

New media art 275, 362, 365–8; archives 367–8; exhibition 365, 366; ephemerality 367–8; obsolescence 367–8; preservation of 362–70

New media narratives 89

New media studies 56; and digital humanities 142, 157; and games 174; and practice 176, 180; and public scholarship 56–64 see also Media studies

Newell, Christopher 109; Digital Disability 109

Nichol, bp 352

Nissenbaum, Helen 180, 185, 323

Nivel de Confianza (project) 94–5 see also Lozano-Hemmer

Northwest Museum of Arts and Culture 407

Nowviskie, Bethany 10, 81

Nuñez, Leo 94

Nye, David 517

O

O’Brien, Jean 75

O’Sullivan, Dan 258, 262; Physical Computing 258, 262

Obsolescence 316, 329–34, 352, 353, 368, 483; and innovation 329–34

Oliveras, Lissette 35-6

Oliveros, Pauline 235

Online video 280–1, 292–5; and capital 295; and labor 293; genres of 297–8

Ontogenetic perspective 170

Optical character recognition (OCR) 269, 415, 417, 420

Oral histories 71–3, 83

The Oregon Trail 379

Orth, Margaret 101–2

Ortiz, Simon J. 129

Otsì:!! Rise of the Kanien’kehá:ka Legends 132, 133

P

Packard, Vance 330

Paik, Nam June 362, 365

Panofsky, Erwin 300, 303, 307

Papers, Please (videogame) 189–90

Papert, Seymour 447–8

Paradiso, Joe 513–4

Parikka, Jussi 311–2

Parisi, Luciana 255

Park, Suey 63

Parks, Lisa 322

Parthood 169–71

Patchwork Girl (e-lit) 352, 353, 355, 357 see also Jackson

Patents 3, 450, 479, 493, 496–8, 500

Pathfinders (project) 351, 353, 357–9

Pavlik, John 388

Paxton, Steve 197; small dance 197

PeaceMaker (videogame) 174–5

Pearce, Celia 105, 465

Pedagogy 18–9, 68, 74–6; collaborative teaching 74, mentorship 73–5

Pedersen, Isabel 205; Ready to Wear 205

Pérez, Emma 71; The Decolonial Imaginary 71

Perlis, Alan 445, 446–7

Perry, Imani 236–7

Personal Space Dress (wearable) 207–8

Pervasive mediation 224, 229

Peters, John Durham 330

Phan, Michelle 298

Philanthropy 45, 50–2

Philip, Kavita 80

Phillips, Amanda 71–2

Phillips, Tom 353

Philosophy of technology 142–4

Photography 15, 21, 93, 219, 239, 285, 313, 316, 375, 393, 403, 409, 427, 428, 514

Physical computing 100–1, 105, 258–65, 272

Pickles, John 378

Pinterest 24, 26, 28

Piper, Adrien 322–3 see also Probable Trust Registry

The Plateau Peoples’ Web Portal (online archive) 408–11

Platform studies 120, 122, 123, 468–9

Plato 243–4

Play Your Place (game) 186, 188, 189, 190

Playfair, William 433

Poe, Edgar Allan 378

Popular music studies 69, 74

Porpentine 467, 468

Posner, Miriam 10, 13, 99

Postcolonial computing 80, 475–6

Postcolonial studies 78, 81–2, 475–6

Postcolonial theory 80; critique of 81–2

Poundstone, William 479–80 see also Project for Tachistoscope

Pratt, Mary Louise 157; contact zone 157

Praxis 4, 14, 18, 21, 30, 68–76, 81, 84, 99, 110, 111, 112–4, 191, 192, 221, 394–5, 397, 398; see also Archivista praxis; Balsamo; Black feminism; Feminism; Media praxis

Prensky, Marc 46, 449

Prescott, Andrew 158

Presner, Todd 219

Pressman, Jessica 479

Price, Margaret 110

Prince 274

Probable Trust Registry (installation) 322–3 see also Piper

Procedural rhetoric 174–8 see also Bogost

Processing (software) 260–1

Programming 4, 5, 93, 101, 102, 104, 119, 224, 247, 228, 247, 252, 258, 259, 261, 267, 268, 445–51, 454, 455, 468, 472–81, 488–90; and embodiment 489–90; and language 476; and literacy 445–51, 455; and writing 445, 449–51

Project for Tachistoscope (e-lit) 479–80 see also Poundstone

Project Tango (Google) 259

Prom Week (videogame) 457–60

Prosumerism 45, 49, 52–3, 218

Protocols for Native American Archival Materials 404

Psychogeography 378–9

Public memory 286, 287, 289, 373, 398–9, 407

Public scholarship 56–7, 59, 61–4

Puppet Motel (CD-ROM) 363 see also Anderson

Puwar, Nirmal 495

Pybus, Jennifer 47–8

Python (programming language) 270, 448

Q

QR Codes 271, 374, 376

Qualitative research 49–50

Quantified Self (QS) 103, 201, 205, 209

Quantitative humanities 424, 453

Queer computation 483–90

Queer studies 33–41, 47, 100, 118–9, 121, 122, 237, 396, 398, 399, 400, 483–90; history 396, 398, 400, 484; theory 121, 122, 399, 484–5; and trans studies 33–9; zines 100

Queerness and Games Conference 125

Queneau, Raymond 463

Queers in Love at the End of the World (videogame) 467 see also Anthropy

R

Raby, Fiona 186, 209

Race 14, 33–41, 45, 46, 57, 61, 62, 63, 69, 70, 78, 79, 105, 117, 120, 121, 125, 144, 153, 159, 187, 207, 208, 210, 218, 234, 236, 298, 345–6, 366, 391–400, 403, 418, 460

Radigue, Eliane 238

Radio Frequency Identification (RFID) 223, 258, 267–8

Radzikowska, Milena 379

Ramsay, Stephen 10

Rancière, Jacques 252

Rap Genius (project) 345–50

Raskin, Jef 262

Raspberry Pi 261, 272

Ratto, Matt 53, 210, 263, 512 see also Critical making

Rault, Jasmine 47

Ray, Amit 475, 476

Real time 223–4, 288

Reas, Casey 254, 260, 261, 448; 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 254, 448

Reciprocal curation 407–8

Recreation (of objects) 168

Redshift & Portalmetal (game) 83 see also cárdenas

Reed, Alison 123

Reflectance Transformation Imaging (RTI) 428–9

Remote sensing technologies 89–91

Representation 121

Respectability 37–8; framework of 37

Rettberg, Jill Walker 103, 205; Seeing Ourselves Through Technology 205

Reverse-engineering 439–40

Rhizome (listserv) 366

Riot grrrl 100

Risam, Roopika 15, 475, 476

Rivera, Sylvia 35; Sylvia Rivera Law Project (SRLP) 37–8

Robinson, Zandria 62

Rock in Fist (game) 130

Rose, David 168; enchanted objects 168

Rosenberg, Daniel 438

Ross, Sara 418–20

Rothenbuhler, Eric 131–2

Ruberg, Bonnie 118–9

Rudy, Kathryn 171

Ruecker, Stan 340, 379, 512

Russ, Joanna 61

Ryan, Marie-Laure 89, 91, 464

Ryan, Susan Elizabeth 101–2, 205–7; Garments of Paradise: Wearable Discourse in the Digital Age 101, 205

S

Saegusa, Hidekazu 514–6

Sagar, Sharad Vivek 192

Said, Edward 81

Salt, Barry 305

Salter, Elizabeth 338*; The Wife of Bath’s Tale* (digital edition) 338

Sample, Mark 252, 448; 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 254, 448

Sayers, Jentery 168, 263, 272, 359

Scalar (platform) 11, 83, 141, 357

Scaled Entity Search (SES) 414, 415, 416–7, 421

Schiphorst, Thecla 195, 198

Schnapp, Jeffrey T. 272–3

Schneider, Edgar 476; global Englishes 476

Schreiber, Loren 92

Science and technology studies 78, 100, 110, 473, 495, 496–7, 509; feminist 499; postcolonial approaches 80

Search 253, 414–21; algorithms 416; affordances of 415

Seaver, Nick 439

Second Life 48–9, 387

Seigworth, Gregory 23

Self-determination 63, 129, 132, 136, 209

Semmelhack, Peter 226

Sengers, Phoebe 186

Sensors 504–5, 507–8

Sentient cities 318, 324

Settler colonialism 82–3 see also Colonialism

Sewing 49, 102, 104, 210, 211, 258, 259, 493, 497, 498, 500

Sexism 57–60, 269, 275

Sexuality 14, 33–41, 45, 78, 97, 103, 117, 122, 125, 153, 210, 365, 366, 394, 400, 484, 489

Shah, Nishant 46–7, 101

Shatford Layne, Sara 303

Shaw, Adrienne 122, 400; Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture 400

Shereen Sakr, Laila (VJ Um Amel) 15, 20, 23, 28-9

Shiga, Jason 466; Meanwhile 466

Short, Emily 468; Bronze 468

Sicart, Miguel 175–6

Siegel, Greg 313

SimCity 458; effect 458, 460

Simondon, Gilbert 509

Simone, AbdouMaliq 321

Simulation 128, 158, 165, 170, 175, 259, 364, 372, 387, 455, 458, 460, 465, 466, 467; versus narrative 465

Sinclair, Stéfan 379

Singuistics (game) 135

Skawennati 130

Skins Video Game Workshops 130, 132, 133

Slack, Jennifer 149–50

Slade, Giles 329, 330; Made to Break 329, 330

Small data 423, 424

Smart cities 226, 228, 505; citizen 227–8; subject 223, 227–8

Smith, Linda 128–9

Smith, Martha Nell 12, 14, 338; Dickinson Electronic Archives (digital edition) 338*; The Arden Shakespeare* (digital edition) 338

Smoke Stacks (game) 179–81

Smoodin, Eric 413

Snapchat 28, 331

Snowden, Edward 229

Social Edition of the Devonshire Manuscript (project) 340–2

Social Justice 3–4, 19, 41, 63, 113, 117–26, 128, 400; and decolonization 79; games 51–2; music 71, 76; warrior 117

The Social Justice History Platform 393

Social media 19, 28–30, 269–70, 277, 405; ecology of 292; and net.art 366; as text 123; and video 296

Software art 250, 255

Software studies 122, 250–5, 305, 453–5

Soja, Edward 156

Sonami, Laetitia 236

Sonification 244

Sound 233–40, 246–7, 429, 430, 514–6; and interspecies communication 237

Soweto 392–3, 396–8, 399, 400; Soweto ‘76: A Living Digital Archive 392–3; The Soweto Historical Geographic Information System (SHGIS) 393

Space 152–9, 214–21, 372–81, 391–400, 428–9, 430–1, 433–42; and apartheid 395; augmented reality 376–7; and place 215; and race 392; social 217; and visualization 430–1, 433–42

Spam 479–80

Spatial humanities 156, 217–8, 219, 394, 396; spatial turn 155, 156, 268, 394

Speculative design 165, 168, 169, 172, 191, 318, 512; wear 168, 170–1

Spimes 271–2

Spinney, Justin 494

Spinoza, Baruch 177

Squire, Kurt 130, 175

Stacey, Judith 120

Stanfill, Mel 112

Stanley, Eric A. 34

Star, Susan Leigh 253, 319, 322, 498; The Cultures of Computing 498

Steampunk 163, 168–9

Stephenson, Neal 387

Sterling, Bruce 227, 271–2

Sterne, Jonathan 237, 239, 517, 518

Stewardship 405–7, 410-1; collaborative 410–1; digital heritage 405–7

Steyerl, Hito 322; How Not to Be Seen: A Fucking Didactic Education .MOV File 322

Stoll, Clifford 274

Stone soup 70

Stork, Matthias 298

Storyspace 354–5

Strategic disloyalty 120–1 see also Stacey

Sturken, Marita 131

Subjunctive knowledge 163; practices 164, 165, 168, 171

Suchman, Lucy 454; Plans and Situated Actions 454

Summers, Ed 270

Surkan, KJ 21-2

Surveillance 47, 128, 204, 226–7, 229, 234, 322, 324, 403, 508

Survivance 128, 129, 132, 136

T

Tale-Spin 458; effect 458

Tapp und Tastkino (Tap and Touch Cinema) 204–6

“Taroko Gorge” (procedural poem) 466 see also Montfort

Tate, Jamie 238

Taussig, Michael 511, 517; theory of magic 511, 517 see also Mimetic machines

Taylor, T.L. 101

Teaching with Things (project) 429–30

Techno-aesthetics 247–8

Techno-body 102, 206, 207–9

Technological embodiment 209

Technological failure and queerness 483

Technological progress 352, 483

Tekinbaş, Katie S. 176–7

Telegraph 162–3, 284–5

Television 184, 283–90, 338, 362, 413; as bad object 283–4; critique of 283–4; early era 286–7; social networks and 288–9; and VCRs 287–8, 485

Television Studies 283–90

Term Frequency-Inverse Document Frequency (TF-IDF) 440–1

Terranova, Tiziana 260

Text Encoding Initiative (TEI) 338

Textual studies 337–8

THATCamps 9–10, 158–9

Thiel, Tamiko 375

Thobani, Sunera 63

Thrift, Nigel 246, 497

Tikka, Pia 307

Tile (project) 225–6

Tillequets, Jolena 409

Tiltfactor (studio) 187, 191

Timescape (exhibition) 433–40

Titchkosky, Tanya 110–1

Todd, Loretta 130

Toffler, Alvin 218

TOMS 50–1

Touch that Spot (experimental media) 263–4 see also Belojevic

Tran, Thomas 514–6

Trans studies 33–9, 83, 103

Transborder Immigrant Tool (project) 83, 102, 477–9 see also cárdenas; Electronic Disturbance Theatre

Transcriptions Center (UCSB) 155

Transduction 237, 260, 263, 264, 265

Transformers: The Premake (a desktop documentary) 280–1

Transphobia 34, 35, 37-8

Traversal (of e-lit) 351, 354–9

Tsivian, Yuri 304, 305

Tuan, Yi-Fu 376–7

Tuck, Eve 79; decolonization 79

Tufekci, Zeynep 270

Turing, Alan 254, 450

Turkel, William J. 81, 263, 513

Turkle, Sherry 192, 399

Twine 119, 468, 469

Twitter 24, 29, 30, 35, 38, 57–8, 60, 123–4, 155, 270

U

Ubiquitous computing 224, 226–7, 229, 271, 504

Unboxing 298

Uncle Buddy’s Phantom Funhouse (e-lit) 353, 354, 355, 357–8 see also McDaid

Uncle Roger (e-lit) 353, 354, 357, 358, 359 see also Malloy

Underberg, Natalie M. 90

Underwood, Ted 415–6

Unity (software) 386–8, 469

Universal design 110–2; for learning 110–1; in digital humanities 112

Urban interfaces 324

V

Valasek, Chris 222

Values at Play (project) 185, 186, 191, 323 see also Flanagan; Nissenbaum

van Rossum, Guido 448

Variable Media Questionnaire 368–9, 370

Vasseleu, Cathryn 205

Vawter, Noah 254, 448; 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 254, 448

Vectors (journal) 11

Vee, Annette 101, 254

Vianello, Robert 286

Video Analysis Tableau (VAT) 305–6

Videogames 52, 62, 128–30, 132, 174, 175, 176, 183; and social justice 117, 119–24, 126; and history 379 see also Games

Viral 56, 57, 59, 60, 61–3, 281

Virilio, Paul 311

The Virtual Harlem Project 385–9

Virtual reality (VR) 268, 373, 385–7, 389, 393, 399; in the classroom 386, 387

virus.circus (video) see also cárdenas; Mehrmand

Viseu, Ana 201

Visualizing Venice (project) 377

Vizenor, Gerald 128, 129, 131–2

VNS Matrix (collective) 275

von Helmholtz, Hermann 240

von Neumann, John 487

Vulnerability 38, 62, 124, 222, 234, 313, 314, 315, 316, 496

W

wa Thiong’o, Ngũgĩ 79, 82

Waber, Dan 467; A Kiss 467

Wajcman, Judy 48, 499

Wakeford, Nina 495; inventive methods 495

Wanisinowin (game) 134–5 see also Byrne

Warde, Beatrice 339

Wardrip-Fruin, Noah 454–5, 456, 458; Expressive Processing 454–5, 456, 458

Wark, McKenzie 178–9, 260; Gamer Theory 178–9

Warren, David 313–4, 315

Warwick, Claire 10

Watson, Thomas 337

Wearable technology 100–5, 195, 199, 200, 204–12; cultural and ethical dimensions 205; feminism 205; gender 102; technologies of care 104

Weaver, Lois 101

Web 2.0 19, 27, 47, 49, 52, 268, 504

Weiser, Mark 224

West, Lindy 61

Wetware 321

What You See Is What You Get (WYSIWYG) 448

Where Commuters Run Over Black Children (map) 218 see also Bunge

Whereabouts Clock (Harry Potter) 165–8, 172

White supremacy 37, 62, 80, 118

Whole Earth ’Lectronic Link (WELL) 275, 357

Wiegman, Robyn 117, 120, 487

The Wife of Bath’s Tale (digital edition) 338 see also Salter

WiFi 495–6, 500

Wikipedia 40–1, 48–9, 75, 302; Wikibooks 341

Wilkens, Matthew 271

Willeford, Thomas 163

Williams, George 112

Williams, Mark 304

Williams, Raymond 143, 338

Williamson, Bess 111

Wilson, Elizabeth 487

Wipprecht, Anouk 103–4

Women of color feminism 68–70, 74, 75

Women Who Rock 67–76

Wood, Denis 215, 378

Wuschitz, Stefanie 97

Wyeth, Peter 307

X

X-Reality 223

Xenakis, Iannis 238

Y

Yakama Nation 408, 409–11

Yang, K. Wayne 79; decolonization 79

YouTube 18, 19, 24, 28–9, 280–1, 292–8

Z

Zimmerman, Eric 129, 176–7

Žižek, Slavoj 20

Zoran, Amit 513–4

Zorn, Elayne 90

Zuckerman, Bruce 141; InscriptiFact 141

Zwicker, Heather 220

Zylinska, Joanna 15, 21, 23, 98