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drawscreen.go
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package main
import (
"image"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/jcgraybill/it-costs-money/util"
)
func (g *Game) Draw(screen *ebiten.Image) {
// TODO objects should draw themselves - add a draw.go to coin, level, player
// Each returns an appropriate image
frameBuffer.Clear()
parallax(g.level.BgImage1, -g.player.X, 4)
parallax(g.level.BgImage2, -g.player.X, 3)
parallax(g.level.BgImage3, -g.player.X, 2)
viewPortOffset := g.player.X - (util.ScreenWidth/2 + util.FrameWidth/2)
levelViewFinder := image.Rect(viewPortOffset, 0, viewPortOffset+util.ScreenWidth, util.ScreenHeight)
frameBuffer.DrawImage(g.level.LevelBackgroundImage.SubImage(levelViewFinder).(*ebiten.Image), nil)
frameBuffer.DrawImage(g.level.LevelImage.SubImage(levelViewFinder).(*ebiten.Image), nil)
runnerOP := &ebiten.DrawImageOptions{}
if g.player.FacingLeft {
runnerOP.GeoM.Scale(-1, 1)
runnerOP.GeoM.Translate(util.FrameWidth, 0)
}
runnerOP.GeoM.Translate(-float64(util.FrameWidth)/2, 0)
runnerOP.GeoM.Translate(util.ScreenWidth/2, float64(g.player.Y))
i := (g.count / 5) % len(*g.player.Slides)
for _, actor := range g.level.Actors {
if actor.Exists {
if actor.Kind == "c" {
if actor.X > viewPortOffset || actor.X < viewPortOffset+util.ScreenWidth/2-util.FrameWidth {
coinOp := &ebiten.DrawImageOptions{}
coinOp.GeoM.Translate(-float64(viewPortOffset-actor.X), float64(actor.Y))
frameBuffer.DrawImage(g.coin.Slides[(g.count/g.coin.AnimationSpeed)%g.coin.NumSlides], coinOp)
}
}
}
}
frameBuffer.DrawImage((*g.player.Slides)[i], runnerOP)
frameBuffer.DrawImage(g.level.LevelForegroundImage.SubImage(levelViewFinder).(*ebiten.Image), nil)
ebitenutil.DebugPrint(frameBuffer, message)
screen.DrawImage(frameBuffer, nil)
}
func parallax(image *ebiten.Image, offset int, speed int) {
panelWidth := image.Bounds().Dx()
position := (offset / speed) % panelWidth
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(position), 0)
frameBuffer.DrawImage(image, op)
for i := 0; position+i*panelWidth+panelWidth < util.ScreenWidth; i++ {
op.GeoM.Translate(float64(panelWidth), 0)
frameBuffer.DrawImage(image, op)
}
}