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GameBoard.java
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import java.util.ArrayList;
/**
* GameBoard.java
*
* @author: Jason, Sidd, Travis, Terry
* Assignment #: Final Project - 2048
*
* Brief Program Description:
* The game 2048 from scratch in Java
*
*/
public class GameBoard
{
/** The 2D array to be used as the gameboard */
private int[][] array2d;
/** Boolean toggles for shifting in each direction */
private boolean leftShifted = false, rightShifted = false, upShifted = false, downShifted = false;
/** Current score */
private int score;
/** Backup score and backup 2D gameboard array */
private int backupScore;
private int[][] backup;
/** Constructor, initializes vars and creates a copy*/
public GameBoard()
{
array2d = new int[4][4];
randomSpawn(2);
score = 0;
backupScore = 0;
backup = new int[4][4];
copy();
//makes 2 random values on the board and copies the board to the backup
}
/** Copies the contents of the current gameboard into the backup and copies the score */
private void copy()
{
for(int row = 0; row < 4; row++)
{
for(int col = 0; col < 4; col++)
{
backup[row][col] = array2d[row][col];
}
}
backupScore = score;
}
/** Copies the contents of the back up gameboard and the score*/
public void undo()
{
for(int row = 0; row < 4; row++)
{
for(int col = 0; col < 4; col++)
{
array2d[row][col] = backup[row][col];
}
}
score = backupScore;
}
/**
* Getter methods
*/
public boolean getLeftShifted()
{ return leftShifted; }
public boolean getRightShifted()
{ return rightShifted; }
public boolean getUpShifted()
{ return upShifted; }
public boolean getDownShifted()
{ return downShifted; }
/**
* Called at the end of every move and resets the boolean toggles
*/
public void reset()
{
leftShifted = false;
rightShifted = false;
upShifted = false;
downShifted = false;
}
/** Just another getter method */
public String getScore()
{ return "Score: "+score;}
/**
* @param the number of random values spawned on the board
* Finds an empty spot on the gameboard and fills it in with a 2
* If there are no empty spots, this method does nothing
*/
public void randomSpawn(int num)
{
/**
* Important - prevents infinite loop!
*/
for(int i=0; i<num; i++)
{
if(FullBoard())
return;
boolean filled = false;
while(!filled)
{
int randomRow = (int) (Math.random()*4);
int randomCol = (int) (Math.random()*4);
if(array2d[randomRow][randomCol] == 0)
{
array2d[randomRow][randomCol] = 2;
filled = true;
}
}
}
}
/**
* Helper method for moving left
*/
private void moveLeft()
{
for(int row = 0; row < 4; row++)
{
for(int col = 1; col < 4; col++) //this order matters -- if shifting left, process elements on left first
{
if(array2d[row][col] != 0 && array2d[row][col-1] == 0) //shifts nonzero elements to the left
{
leftShifted = true;
int newColumn = col;
while(newColumn >0 && array2d[row][newColumn-1] == 0)
{
newColumn--;
}
array2d[row][newColumn] = array2d[row][col];
array2d[row][col] = 0;
}
}
}
}
/**
* @return true if any elements in the board can be moved left
* false otherwise
*/
private boolean checkLeft()
{
for(int row = 0; row < 4; row++)
{
for(int col = 1; col < 4; col++)
{
if(array2d[row][col] != 0 && array2d[row][col-1] == 0)
return true;
}
}
return false;
}
/**
* If possible, copies the current array into backup before modification
* and shifts elements to the left and adds identical elements up
*/
public void left()
{
if(checkLeft())
copy();
moveLeft();
for(int row = 0; row < 4; row++)
{
for(int col = 1; col < 4; col++)
{
if(array2d[row][col] != 0 && array2d[row][col] == array2d[row][col-1]) //sum up identical elements
{
array2d[row][col-1] = 2*array2d[row][col-1];
score += array2d[row][col-1];
array2d[row][col] = 0;
moveLeft();
if(!leftShifted)
randomSpawn(1);
}
}
}
//System.out.println(this);
}
/**
* Helper method for moving right
*/
private void moveRight()
{
for(int row = 0; row < 4; row++)
{
for(int col = 2; col >=0; col--) //this order matters -- if shifting right, process elements on right first
{
if(array2d[row][col] != 0 && array2d[row][col+1] == 0) //shifts nonzero elements to the right
{
rightShifted = true;
int newColumn = col;
while(newColumn < 3 && array2d[row][newColumn+1] == 0)
{
newColumn++;
}
array2d[row][newColumn] = array2d[row][col];
array2d[row][col] = 0;
}
}
}
}
/**
* @return true if any elements can be shifted right
* false otherwise
*/
private boolean checkRight()
{
for(int row = 0; row < 4; row++)
{
for(int col = 2; col >= 0; col--)
{
if(array2d[row][col] != 0 && array2d[row][col+1] == 0)
return true;
}
}
return false;
}
/**
* If possible, copies the current array into backup before modification
* and shifts all elements to the right and adds identical elements
*/
public void right()
{
if(checkRight())
copy();
moveRight();
for(int row = 0; row < 4; row++)
{
for(int col = 2; col >= 0; col--)
{
if(array2d[row][col] != 0 && array2d[row][col] == array2d[row][col+1]) //sum up identical elements
{
array2d[row][col+1] = 2*array2d[row][col+1];
score += array2d[row][col+1];
array2d[row][col] = 0;
moveRight();
if(!rightShifted)
randomSpawn(1);
}
}
}
}
/**
* Helper method for moving up
*/
private void moveUp()
{
for(int row = 1; row < 4; row++)
{
for(int col = 0; col < 4; col++)
{
if(array2d[row][col] != 0 && array2d[row-1][col] == 0) //shifts nonzero elements to the top
{
upShifted = true;
int newRow = row;
while(newRow > 0 && array2d[newRow-1][col] == 0)
{
newRow--;
}
array2d[newRow][col] = array2d[row][col];
array2d[row][col] = 0;
}
}
}
}
/**
* @return true if at least one element can be moved up
* false otherwise
*/
private boolean checkUp()
{
for(int row = 1; row < 4; row++)
{
for(int col = 0; col < 4; col++)
{
if(array2d[row][col] != 0 && array2d[row-1][col] == 0)
return true;
}
}
return false;
}
/**
* If possible, copies the array into backup before modification
* and moves all elements up and adds identical elements
*/
public void up()
{
if(checkUp())
copy();
moveUp();
for(int row = 1; row < 4; row++)
{
for(int col = 0; col < 4; col++)
{
if(array2d[row][col] != 0 && array2d[row][col] == array2d[row-1][col]) //sums up identical elements
{
array2d[row-1][col] = 2*array2d[row-1][col];
score += array2d[row-1][col];
array2d[row][col] = 0;
moveUp();
if(!upShifted)
randomSpawn(1);
}
}
}
}
/**
* Helper method for moving down
*/
private void moveDown()
{
for(int row = 2; row >= 0; row--)
{
for(int col = 0; col < 4; col++)
{
if(array2d[row][col] != 0 && array2d[row+1][col] == 0) //shifts nonzero elements to the bottom
{
downShifted = true;
int newRow = row;
while(newRow < 3 && array2d[newRow+1][col] == 0)
{
newRow++;
}
array2d[newRow][col] = array2d[row][col];
array2d[row][col] = 0;
}
}
}
}
/**
* @return true if at least one element can be moved down
* false otherwise
*/
private boolean checkDown()
{
for(int row = 2; row >= 0; row--)
{
for(int col = 0; col < 4; col++)
{
if(array2d[row][col] != 0 && array2d[row+1][col] == 0)
return true;
}
}
return false;
}
/**
* If possible, copies gameboard into backup before modification
* and moves all elements down and adds identical elements
*/
public void down()
{
if(checkDown())
copy();
moveDown();
for(int row = 2; row >= 0; row--)
{
for(int col = 0; col < 4; col++)
{
if(array2d[row][col] != 0 && array2d[row][col] == array2d[row+1][col]) //sums up identical elements
{
array2d[row+1][col] = 2*array2d[row+1][col];
score += array2d[row+1][col];
array2d[row][col] = 0;
moveDown();
if(!downShifted)
randomSpawn(1);
}
}
}
//System.out.println(this);
}
/**
* @return the String representation of the gameboard
*/
public String toString()
{
String output = "";
for(int[] rowArray: array2d)
{
for(int i: rowArray)
{
if(i == 0)
{
output += ".\t";
}
else
{
output += i+"\t";
}
}
output += "\n";
}
return output;
}
/** Getter method for 2D array */
public int[][] getGameBoard()
{
return array2d;
}
/**
* @return true if at least one tile on the gameboard is 2048
* false otherwise
*/
public boolean playerWin()
{
for(int[] rowArray: array2d)
{
for(int i: rowArray)
{
if(i == 2048)
return true;
}
}
return false;
}
/**
* @return true if the board is full
* and the player can't make a horizontal or vertical move
* false otherwise
*/
public boolean playerLose()
{
if(FullBoard() && !horizontalMoveExists() && !verticalMoveExists())
return true;
return false;
}
/**
* @return true if the gameboard is full, false otherwise
*/
private boolean FullBoard()
{
for(int[] rowArray: array2d)
{
for(int i: rowArray)
{
if(i == 0)
return false;
}
}
return true;
}
/**
* @return true if any horizontal element can be added up, false otherwise
*/
private boolean horizontalMoveExists()
{
for(int row = 0; row < 4; row++)
{
for(int col = 1; col < 3; col++)
{
boolean existsLeft = array2d[row][col] == array2d[row][col-1];
boolean existsRight = array2d[row][col] == array2d[row][col+1];
if(existsLeft || existsRight)
return true;
}
}
return false;
}
/**
* @return true if any vertical element can be added up, false otherwise
*/
private boolean verticalMoveExists()
{
for(int row = 1; row < 3; row++)
{
for(int col = 0; col < 4; col++)
{
boolean existsTop = array2d[row][col] == array2d[row-1][col];
boolean existsBottom = array2d[row][col] == array2d[row+1][col];
if(existsTop || existsBottom)
return true;
}
}
return false;
}
}