See Minecraft's Texture Set Documentation for more details about
.texture_set.json
files.
bridge. Plugin Prototype
This is a working, proof-of-concept bridge. plugin. Some @bridge/
plugin module features have been emulated in this example.
- A list of terrain texture names is loaded into a auto-complete list.
In bridge.: This list would be populated from resource pack's
blocks.json
file.
- The Format Version field contains a short, static list of example format versions.
In bridge.: The
format_version
property would be based on the project's target version.
-
Base layer, MER layer, and normal map layers are automatically filled to match terrain texture name in the search bar.
-
Layer values can be individually modified by changing the Base layer, MER map and Depth map fields.
-
The automatically-filled texture name remains in the auto-completion list.
-
Base layer and MER layers can use a uniform color instead of a terrain texture name. Click the paint bucket icon to open a color picker.
TODO: Allow user to specify uniform color's output format.
-
Specify if the depth map is a normal map (default) or a heightmap by selecting a value from the dropdown menu next to the field.
-
Leave a field's value empty to omit the layer from the texture set output.
- Click the Save button to initiate a download of the generated
.texture_set.json
file.
In bridge.: The
.texture_set.json
file can be saved directly to the specified resource pack's directory.
- Layer values are not retained upon chaning search value.