diff --git a/packages/node-border/src/factory.ts b/packages/node-border/src/factory.ts index 66e8cfbfd..fccf01cb1 100644 --- a/packages/node-border/src/factory.ts +++ b/packages/node-border/src/factory.ts @@ -27,9 +27,6 @@ export default function getNodeBorderProgram< ...borders.flatMap(({ color }, i) => ("value" in color ? [`u_borderColor_${i + 1}`] : [])), ]; - console.log(getVertexShader(options)); - console.log(getFragmentShader(options)); - return class NodeBorderProgram< N extends Attributes = Attributes, E extends Attributes = Attributes, diff --git a/packages/node-border/src/shader-vert.ts b/packages/node-border/src/shader-vert.ts index d6461a9c6..c1cc1b455 100644 --- a/packages/node-border/src/shader-vert.ts +++ b/packages/node-border/src/shader-vert.ts @@ -66,7 +66,7 @@ ${borders .flatMap(({ size }, i) => (!("fill" in size) ? [`borderSize_${i + 1}`] : [])) .join(" + ")}) ) / ${fillCounts}; ${borders.flatMap(({ size }, i) => ("fill" in size ? [` float borderSize_${i + 1} = fillBorderSize;`] : [])).join("\n")} - + // Finally, normalize all border sizes, to start from the full size and to end with the smallest: float v_borderSize_0 = v_radius; ${borders.map((_, i) => ` v_borderSize_${i + 1} = v_borderSize_${i} - borderSize_${i + 1};`).join("\n")}