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[BUG] PF2e - Distribute Lootables doesn't actually transfer items to Party Stash #532

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7H3LaughingMan opened this issue Oct 25, 2024 · 1 comment
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wontfix This will not be worked on

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@7H3LaughingMan
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Describe the bug
When using the Distribute Lootables option the items that are "transferred" to the Party Stash aren't actually transferred and are instead copied into the Party Stash. This means if you accidentally leave a defeated combatant on the map that is lootable to the players it can be duplicated by accident.

To Reproduce
Steps to reproduce the behavior:

  1. Setup Monk's TokenBar to transfer lootables from defeated combatants to the PF2e Party Stash
  2. Place Mitflit on scene
  3. Add Mitflit to encounter
  4. Start Encounter
  5. Kill Mitflit
  6. End Encounter
  7. Distribute the 10x Darts and Shortsword to the PF2e Party Stash
  8. Check Mitflit's inventory and note that the items still exist

Expected behavior
Defeated Mitflit should not have any items left

Screenshots
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Please complete as much of the following information as possible:

  • Chrome
  • Foundry v12.331
  • PF2e 6.4.1
  • Monk's TokenBar 12.02
  • No Errors
  • There are no other modules enabled

Additional context
I know PF2e has something setup to facilitate transfering items from lootable creatures to the Party Stash, it isn't a button you can click to do it but players can drag items from the lootable creature to the Party Stash manually even though they don't own either of the actors. So I am not sure if Monk's TokenBar can use this or not to facilitate the transfering to make sure it's not duplicating the items, but maybe something to make sure the item is deleted from defeated combatants before copying it into the Party Stash would be nice. This way GMs don't get confused on if something was or wasn't transferred already.

@ironmonk88
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Not really possible considering the way that lootables works, it collects all the items from all the creatures. So if you decide you only want to loot half of the "shortswords" for example.... which creature is looted, and which one wasn't. Essentially, there's no connection between the items that are looted and the creature it came from.

That's where this setting comes in.
image
After you've finished looting, you hide all the creatures that were involved in the looting so the players don't accidentally click on them.

@ironmonk88 ironmonk88 added the wontfix This will not be worked on label Oct 27, 2024
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