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Screen.jack
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class Screen{
static int SCREEN;
static boolean _color;
function void init(){
let SCREEN = 16384;
let _color = true;
return;
}
function void setColor(boolean color){
let _color = color;
return;
}
function int getScreenAddress(int x, int y){
return (32 * y) + (x / 16);
}
function void drawPixel(int x, int y){
var int address, value, mask;
if((x < 0) | (y < 0) | (x > 511) | (y > 255)){
do Sys.error(7);
}
let address = Screen.getScreenAddress(x, y);
let mask = Math.getTwoRaisedTo(Math.mod(x, 16));
let value = Memory.peek(SCREEN + address);
if(_color){
do Memory.poke(SCREEN + address, value | mask);
} else {
do Memory.poke(SCREEN + address, value & (~mask));
}
return;
}
function void drawLine(int x0, int y0, int xf, int yf){
var int a, b, diff, dx, dy, stepA, stepB;
if(y0 = yf){
if(x0 = xf){
do Screen.drawPixel(x0, y0);
return;
} else {
do Screen.drawHorizontalLine(x0, xf, y0);
return;
}
}
if(x0 = xf){
do Screen.drawVerticalLine(x0, y0, yf);
return;
}
let dx = xf - x0;
let dy = yf - y0;
if(dx < 0){
let stepA = -1;
} else {
let stepA = 1;
}
if(dy < 0){
let stepB = -1;
} else {
let stepB = 1;
}
while((Math.abs(x0 + a - xf) > 0) | (Math.abs(y0 + b - yf) > 0)){
do Screen.drawPixel(x0 + a, y0 + b);
if(diff < 0){
let a = a + stepA;
let diff = diff + Math.abs(dy);
} else {
let b = b + stepB;
let diff = diff - Math.abs(dx);
}
}
return;
}
function void drawVerticalLine(int x, int y0, int yf){
var int y;
if(y0 > yf) {
do Screen.drawVerticalLine(x, yf, y0);
return;
}
let y = y0;
while((~(y > yf))){
do Screen.drawPixel(x, y);
let y = y + 1;
}
return;
}
function void drawHorizontalLine(int x0, int xf, int y){
var int x, address;
if(x0 > xf) {
do Screen.drawHorizontalLine(xf, x0, y);
return;
}
let x = x0;
while((~(x > xf))){
if(((~(Math.mod(x, 16) = 0))) | ((x + 15) > xf)){
do Screen.drawPixel(x, y);
let x = x + 1;
} else {
let address = Screen.getScreenAddress(x, y);
if(_color){
do Memory.poke(SCREEN + address, -1);
} else {
do Memory.poke(SCREEN + address, 0);
}
let x = x + 16;
}
}
return;
}
function void drawCircle(int x, int y, int r){
var int dy, dl;
if (r > 181){
do Sys.error(13);
}
let dy = -r;
while(~(dy > r)){
let dl = Math.sqrt((r * r) - (dy * dy));
do Screen.drawLine(x - dl, y + dy, x + dl, y + dy);
let dy = dy + 1;
}
return;
}
function void drawRectangle(int x1, int y1, int x2, int y2){
var int y;
if(y1 > y2) {
do Screen.drawRectangle(x2, y2, x1, y1);
return;
}
let y = y1;
while((~(y > y2))){
do Screen.drawHorizontalLine(x1, x2, y);
let y = y + 1;
}
return;
}
}