You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardexpand all lines: src/Core/View.js
+4-1
Original file line number
Diff line number
Diff line change
@@ -145,7 +145,10 @@ class View extends THREE.EventDispatcher {
145
145
* configure the renderer (see {@link c3DEngine}. If not present, a new <canvas> will be created and
146
146
* added to viewerDiv (mutually exclusive with mainLoop)
147
147
* @param {boolean} [options.renderer.isWebGL2=true] - enable webgl 2.0 for THREE.js.
148
-
* @param {?Scene} options.scene3D - {@link Scene} instance to use, otherwise a default one will be constructed
148
+
* @param {?Scene} [options.scene3D] - [THREE.Scene](https://threejs.org/docs/#api/en/scenes/Scene) instance to use, otherwise a default one will be constructed
149
+
* @param {?Color} options.diffuse - [THREE.Color](https://threejs.org/docs/?q=color#api/en/math/Color) Diffuse color terrain material.
150
+
* This color is applied to terrain if there isn't color layer on terrain extent (by example on pole).
0 commit comments