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Freezing issue with OutRun 2006: Coast 2 Coast #3139
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Did it work before? Try changing SeparateIOThread in ppsspp.ini to False. -[Unknown] |
It works before (No freezing issue in 1173 build). I have tried changing SeparateIOThread to False but no help. |
Hmm. It would help a lot to know which build it last worked in and which it first was broken in. -[Unknown] |
I tested some old builds, 1226 build is fine but 1229 build occur the freezing issue, so it seems to break between 1227 and 1229 build. |
Here's 1228 for you test it with it:- |
thx a lot :) @unknownbrackets |
So then it's likely e0f699f ? |
Humm noo too sure if it is related to #3167 as well . |
1368 tested, freezing issue is fixed with no multithread, still freeze with multithread on. |
Yep , it is expected at this moment as i only moved the scheldule event to be only effective in multithreaded mode. |
I can confirm as well .It basically drop to half of FPS exactly . |
Has this changed at all? Also, is either FPS correct? If 8 is half, then it should be 15? A log would help. -[Unknown] |
Outrun 2006 is supposed to run at 60fps solid, so it's wildly wrong in the screenshots above. I think it works okay now except for the car color and the sky going black later in the race. |
So, this game no longer freezes or anything, the only remaining issue is incorrect fps with multithreading, is that correct? -[Unknown] |
In this issue, yeah, it doesn't hang. It still has the following problems (only one of which is related to this exact issue, e.g. the multithreading):
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How are the colors/etc. now, with "simulate block transfers" checked? -[Unknown] |
It's probably best to discuss each issue in the tickets I made (#5506). The skies aren't missing anymore, but some of the geometry is still black (#5507). To sum it up though, the car colours still have a blue glow to them (bad environment mapping?) and the windshields have a yellow glow now. Block transfer being on or off doesn't affect either issue. As for multithreaded FPS, it's a bit better than before (fluctuates between 22/20 and 50/50, though the game should go up to 60/60, and it also fluctuates on the real PSP depending on framerate, between 30 and 60, but it's different here, I think), but still not perfect. Running the game with a slightly higher CPU speed (say 334) and single threaded more or less removes the fluctuations that happen even on the real PSP, making the game run at a nice and smooth 60 FPS everywhere pretty much. |
Test from 0.8.1-1269 to 1279 build, Getting into main menu is no problem, but when start game it would freeze at loading page and no response
log file: http://www.mediafire.com/?si58x37q6mm8zcm
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