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Vulkan: Be more restrictive about hardware texture upscaling on "slow" GPUs #15238
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Applies the same rules as for software upscaling in this case. Should fix the stutters seen in #15109
This improve? #15109 (comment) |
Yes! |
@Gamemulatorer if it doesn't improve for you, let me know your device's GPU and Android version. I'll make the checks more accurate. |
Still the same the game still stuttering using ppsspp v1.12.3-479, btw my phone gpu is Mali-G52 MC2 android 11. |
OK thank you, I'll get it fixed. |
Thanks!!! |
The newest builds from v1.12.3-479 and up are hanging and freezing my phone
at the startup screen
…On Sat, Dec 18, 2021, 20:42 Henrik Rydgård ***@***.***> wrote:
OK thank you, I'll get it fixed.
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@FrenchPrick Wait, really? What phone do you have? |
Actually it's Android 11.
…On Sun, Dec 19, 2021, 15:14 AEZ YT ***@***.***> wrote:
According to his comment from melonds android github.
[image: IMG_20211219_231320]
<https://user-images.githubusercontent.com/37603562/146680219-647ed627-c8e6-49d8-891f-455377049c21.jpg>
Android 10 Mali-G71
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Still crashing in build 482? |
Sorry for the late reply but it's no longer crashing for me the latest
build has fixed the problem.
…On Sun, Dec 19, 2021, 20:00 Henrik Rydgård ***@***.***> wrote:
Still crashing in build 482?
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Applies the same rules as for software upscaling in this case. Uses some super crude and inaccurate heuristics to identify potentially slow GPUs (Android < 11, Qualcomm or Mali), but it doesn't matter much.
Should fix the stutters seen in #15109