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[Android][OpenGL]Pursuit Force not enough FPS performance (ULJM05097) #12335
Comments
Are you using opengl or vulkan? |
I'm using and talking about OpenGL. There are a lot of situations a problem generates, |
.log file is needed |
Not really, it's pretty well known that these games use bezier patch tesselation for the road rendering which is a bit expensive. Enabling the option "Hardware tesselation" may help improve performance. |
Thanks for Reply!! To: marosis To: hrydgard *1st mission of (Capelli Family) is no change performance. The person who turned off was smooth drawing at one stage. I have noticed one. Are these a known issue? |
If hardware tessellation doesn't help make it fast (which I think can make it slower on some GL devices), and setting the curve quality to low doesn't help, there's probably not a lot else we can do. This game used a fairly advanced rendering method on the PSP, and it takes more power to emulate. -[Unknown] |
I understand. |
um... It's will not happen on Galaxy S20.(SD865+RAM12GB) |
will not happen? |
Yes, I tested same scene in the game. Notice : Of course, Xperia XZ1 compact (D835+RAM 4GB) is happen yet. |
Duplicate of #11216 (comment)? |
Umm it's a performance issue |
Still related read my comment there. |
May be not related I think. |
What happens?
There is no enough FPS. (It happens certainly by more than one specific situation.)
What should happen?
More smooth work.
What hardware, operating system, and PPSSPP version?
On desktop, GPU matters for graphical issues.
PPSSPP Ver. : 1.8.0-617
OS: Android 9.0
DeviceName: SONY SO-02K / Xperia XZ1 Compact (Japan)
CPU: Snapdragon835 (Octa-core)
GPU: Adreno 540
Resolution: 720×1280
RAM: 4GB
ROM:32GB
ExternalStrage: microSDXC 512GB
Please check the attached dump file.
recording_ULJM05097.zip
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