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Animations do not start fast enough, and this causes a desync between when the player inputs for about 150-200 milliseconds before the sprite actually starts animating.
This also causes an issue where it will not start an animation if you stop before it starts animating, which allows you to press the same key and repeat the process to move across the entire map without animating a single frame.
The text was updated successfully, but these errors were encountered:
This is a problem as even if we start the animation, the animation won't finish if they only press it for ~100ms. Not sure how to handle this.
It's possible to make a minimum distance you can travel while walking, but this might cause a problem near walls. I guess we could enforce you to finish the current cycle.
Animations do not start fast enough, and this causes a desync between when the player inputs for about 150-200 milliseconds before the sprite actually starts animating.
This also causes an issue where it will not start an animation if you stop before it starts animating, which allows you to press the same key and repeat the process to move across the entire map without animating a single frame.
The text was updated successfully, but these errors were encountered: