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main.cpp
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#include <cstdlib>
#include <ncurses.h>
#include <stdlib.h>
#include <string>
#include <time.h>
#include <unistd.h>
#include "draw.h"
#include "intToStr.h"
int x;
int y;
int xold;
int yold;
int x_food;
int y_food;
int x_enemy;
int y_enemy;
int x_enemy_old;
int y_enemy_old;
int xy_des;
bool x_enemywant;
bool y_enemywant;
int input;
int score;
int dead;
int dcnt;
int key;
void enemy(int playerx, int playery){
x_enemywant=false;
y_enemywant=false;
if (x_enemy < playerx | x_enemy > playerx) x_enemywant=true;
if (y_enemy < playery | y_enemy > playery) y_enemywant=true;
if (x_enemywant && y_enemywant){
if (xy_des == 1){
xy_des=0;
if (y_enemy < playery) y_enemy++;
if (y_enemy > playery) y_enemy--;
} else if (xy_des == 0){
xy_des=1;
if (x_enemy < playerx) x_enemy++;
if (x_enemy > playerx) x_enemy--;
}
} else if (x_enemywant | y_enemywant){
if (x_enemy < playerx) x_enemy++;
if (x_enemy > playerx) x_enemy--;
if (y_enemy < playery) y_enemy++;
if (y_enemy > playery) y_enemy--;
}
draw_dot(x_enemy, y_enemy, "K");
erase_dot(x_enemy_old, y_enemy_old);
x_enemy_old=x_enemy;
y_enemy_old=y_enemy;
}
int game(std::string input){
move(0, 0);
if(input == "UP") y--;
if(input == "DOWN") y++;
if(input == "LEFT") x--;
if(input == "RIGHT") x++;
if(x == 32) {
if(rand() % 10 + 1 == 5) {
dead=1;
}else{
x=0;
}
}
if(y == 16) {
if(rand() % 10 + 1 == 3) {
dead=1;
}else{
y=0;
}
}
if(x == -1) {
if(rand() % 10 + 1 == 1) {
dead=1;
}else{
x=31;
}
}
if(y == -1) {
if(rand() % 10 + 1 == 9) {
dead=1;
}else{
y=15;
}
}
if (dead == 1){
printw("score: ");
printw(intToStr(score));
printw("\n");
if (dcnt == 0) printw(draw_dot(x_enemy, y_enemy, "K"));
printw("\n you are dead please press CNTRL+C");
if(score > 10) printw(" you are good (:");
dcnt=1;
return 0;
}
if(x == x_food && y == y_food){
score++;
x_food = rand() % 31 + 0;
y_food = rand() % 15 + 0;
draw_dot(x_food, y_food, "X");
}
if(x_enemy == x_food && y_enemy == y_food){
x_food = rand() % 31 + 0;
y_food = rand() % 15 + 0;
draw_dot(x_food, y_food, "X");
}
printw("score: ");
printw(intToStr(score));
printw("\n");
erase_dot(xold, yold);
printw(draw_dot(x, y, "#"));
xold=x;
yold=y;
enemy(x, y);
if (x_enemy == x && y_enemy == y) dead=1;
return 0;
}
int main(){
initscr();
crmode();
keypad(stdscr, TRUE);
noecho();
clear();
move(0, 0);
refresh();
srand(time(NULL));
x_food = rand() % 31 + 0;
y_food = rand() % 15 + 0;
x = rand() % 31 + 0;
y = rand() % 15 + 0;
x_enemy = rand() % 31 + 0;
y_enemy = rand() % 15 + 0;
x_enemy_old=x_enemy;
y_enemy_old=y_enemy;
draw_dot(x_enemy, y_enemy, "K");
draw_dot(x_food, y_food, "X");
printw("score: 0\n");
printw(draw_dot(x, y, "#"));
xold=x;
yold=y;
while(true) {
//std::cin >> input;
refresh();
key = getch();
while(key != ERR) {
usleep(10000);
refresh();
if (key == KEY_RIGHT) game("RIGHT");
if (key == KEY_LEFT) game("LEFT");
if (key == KEY_UP) game("UP");
if (key == KEY_DOWN) game("DOWN");
key = getch();
}
//usleep(100);
//game(input);
}
}