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community support / getting started? #1806
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It's fine to ask questions using GitHub Issues. Filament can be used to render particles, we have a demo for it ( |
Thanks! I see the VR question is being dealt with here so I'll leave that for now :) I have another getting started question: What is the recommended workflow for getting a scene from Blender into Filament? The JS tutorials convert a OBJ to filamesh, convert materials, and then imperatively create lights/cameras. But what if I set up a scene in Blender - do I export each object and texture image and then copy values over to code, or is there an easier way to like export a glTF or something and batch convert everything filament needs? |
The newest version of Blender has a built-in gltf exporter, you can export (either gltf or glb) and use our The filamesh format is useful for simple applications, but we should probably update our tutorials to use a glTF-based workflow. |
my target is specifically webgl for now. does the gltfio library fit into that flow somehow? would be great to see updated javascript tutorials that work with gltf :) also - don't additional material settings get lost when using gltf? I see @romainguy requested clearcoat for a future gltf version here, for example |
For now you can look at the You're correct that Filament's material model isn't designed around glTF, but personally I'd still recommend glTF for your asset workflow, unless you're building something that needs customized shading. |
This isn't really an "issue" - so feel free to close immediately :)
In the meantime...
Thanks!
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