@@ -818,14 +818,14 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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blackboard[" shadows" ] = shadows;
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}
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- // When we don't have a custom RenderTarget, currentRenderTarget below is nullptr and is
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+ // When we don't have a custom RenderTarget, customRenderTarget below is nullptr and is
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// recorded in the list of targets already rendered into -- this ensures that
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// initializeClearFlags() is called only once for the default RenderTarget.
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auto & previousRenderTargets = mPreviousRenderTargets ;
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- FRenderTarget* const currentRenderTarget = downcast (view.getRenderTarget ());
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+ FRenderTarget* const customRenderTarget = downcast (view.getRenderTarget ());
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if (UTILS_LIKELY (
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- previousRenderTargets.find (currentRenderTarget ) == previousRenderTargets.end ())) {
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- previousRenderTargets.insert (currentRenderTarget );
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+ previousRenderTargets.find (customRenderTarget ) == previousRenderTargets.end ())) {
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+ previousRenderTargets.insert (customRenderTarget );
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initializeClearFlags ();
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}
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@@ -842,10 +842,10 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
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const TargetBufferFlags keepOverrideStartFlags = TargetBufferFlags::ALL & ~discardStartFlags;
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TargetBufferFlags keepOverrideEndFlags = TargetBufferFlags::NONE;
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- if (currentRenderTarget ) {
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+ if (customRenderTarget ) {
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// For custom RenderTarget, we look at each attachment flag and if they have their
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// SAMPLEABLE usage bit set, we assume they must not be discarded after the render pass.
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- keepOverrideEndFlags |= currentRenderTarget ->getSampleableAttachmentsMask ();
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+ keepOverrideEndFlags |= customRenderTarget ->getSampleableAttachmentsMask ();
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}
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// Renderer's ClearOptions apply once at the beginning of the frame (not for each View),
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