From 4a8f63cf84f940ec96a58f6d684938aa828ccd89 Mon Sep 17 00:00:00 2001 From: MaidOpi Date: Wed, 15 Jan 2025 03:44:09 +0800 Subject: [PATCH] Correct `visibility_notifier_create`'s documentation. --- doc/classes/RenderingServer.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index a3df48d099d8..fd16a665096c 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -4269,7 +4269,7 @@ Creates a new 3D visibility notifier object and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]visibility_notifier_*[/code] RenderingServer functions. Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] method. - To place in a scene, attach this mesh to an instance using [method instance_set_base] using the returned RID. + To place in a scene, attach this notifier to an instance using [method instance_set_base] using the returned RID. [b]Note:[/b] The equivalent node is [VisibleOnScreenNotifier3D].