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NormalMaps are weird in 4.4-dev3 #97774
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Please upload an MRP to make this easier to test and fix
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CanvasRenderer got a lot of changes in dev3 to introduce batching. I suspect some state related to the normal map might be leaking to the rest of the draw calls. I'd probably try with a commit before #92797 to start bisecting from. As ATS has said, it'll be really helpful to have an MRP. |
This might be fixed by #97340 which fixes a couple of bugs introduced by batching |
MRP (Forward/Mobile), content in tree after a CanvasTexture with NormalMap are dimmed. #97340 (Couple day old artifact), doesn't have this issue: Didn't bisect, but I had builds directly before and after #92797 and it doesn't seem to be caused by it (unless I messed up which build was which) but the behavior does seem related to batching. |
Tested versions
Ok in 4.4-dev2, weird in 4.4-dev3
System information
Windows 10, Ryzen 3 3300x, 16gb RAM 2666mhz, GTX 1660 6gb.
Issue description
I don't know what's happening. I just opened my project on in 4.4-dev3, and there were a lot of regions completely black. After tracking the source of the problem, it seems to be related to the normalmap from a CanvasTexture
2024-10-03.13-09-01.mp4
Steps to reproduce
I don't know :/, I just happened after opening the project in 4.4-dev3
Minimal reproduction project (MRP)
Sry
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