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Inspecting an exported typed dictionary while editing a script grabs the focus away from the script editor #96913
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Haven't confirmed but should be caused by this code: godot/editor/editor_properties_array_dict.cpp Lines 1178 to 1183 in 83d54ab
But can't see how it is affected specifically by typed dictionaries, but confirmed that non-typed dictionaries won't trigger this CC @Repiteo |
@AThousandShips I found that Do you mind if I try fixing this? |
I was about to open an issue but I've seen this one. Godot_v4.4-dev3_win64_21eoP1uche.mp4I don't know whether the proposed fix solves this issue. |
Tested versions
4.4.dev2
System information
Windows 11 - Godot 4.4.dev2 - Vulkan(Forward+)
Issue description
If you have typed dictionary open in the inspector (so you can edit the values), it will grab the focus away from script editor everytime it has done checking for errors.
Here's a video I am experiencing
Steps to reproduce
This is very noticeable if you change the "text_editor/completion/idle_parse_delay" in EditorSettings to a very low value.
Minimal reproduction project (MRP)
dictionary_issue.zip
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