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Note that World Triplanar is enabled in the MRP, and it's a known limitation that it doesn't look correct when far away from the world origin in double-precision builds: #58516
The issue should go away for now if you disable World Triplanar. There's also a PR that fixes the issue: #75577
Calinou
changed the title
Triplanar broke with precision=double
World Triplanar is broken with double-precision build
Apr 30, 2024
Tested versions
System information
Mac Mini, Apple Silicon, M2 Pro
Issue description
Triplanar broke in tests.
https://github.com/V-Sekai/godot-double-precision-test
See #90950 (comment)
Broken
OK
Please ignore the rigged mesh test here.
Steps to reproduce
Minimal reproduction project (MRP)
https://github.com/V-Sekai/godot-double-precision-test
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