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This has a bit of a side effect, that is at least for me, it makes it easier to tell what classes are "mine" and what aren't. It also most noticeable when you hover over a custom CanvasItem on the Viewport.
But yeah, it shouldn't happen. At least there should be a limit.
Godot version
4.2 dev4
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
When you assign a custom icon to a node and then assign the node to some Node/NodePath property, the inspector will use full icon's size.
Steps to reproduce
Minimal reproduction project
N/A
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