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Getting Condition "plugins_list.has(p_plugin)" is true
error when opening a project with a theme
#80126
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Condition "plugins_list.has(p_plugin)" is true
error when openin project with a themeCondition "plugins_list.has(p_plugin)" is true
error when opening a project with a theme
I'm having the same issue on v4.1.1.stable.official [bd6af8e] (Windows 10) |
Same on 4.1.1.stable Via Steam (Windows 11 / OS Build 22621.2070) |
4.1.1.stable got couple on opening project, BUT I got extra entry by folding Theme resource on root node that was expanded. |
I sometimes get two occurrences every boot, reading:
|
This issue is still occurring in v4.2.1.stable.official, on MacOS |
still occurring, v4.2.2-stable. |
This may be incidental, but I managed to remove this error message (in v4.2.2.stable on Pop!_OS) by replacing a '.free()' call with '.remove_child()' followed by '.queue_free() in a script attached to the root node of the scene being opened by default on launch. I made no other changes. Specifically I replaced: func _remove_children(node: Node) -> void:
if len(node.get_children()) == 0:
return
for child in node.get_children():
child.free() with func _remove_children(node: Node) -> void:
if len(node.get_children()) == 0:
return
for child in node.get_children():
node.remove_child(child)
child.queue_free() I was previously seeing the following errors: I cannot make the errors return by reverse that change. |
I had the same error (that did not have any noticeable consequences), but could get rid of it by doing the following:
The error did not reappear after this. I did play around with plugins before, but deleted them and could not find any reference to it in my scenes or project files. The error seemed to occur in a scene where I used an |
I am getting the same error in the version |
me too: I am getting the same error in the version v4.2.2.stable.official [15073af]. Every time i try to edit the sprite frames from the AnimatedSprite2D. |
Godot version
v4.2.dev2.official [da81ca6]
System information
Godot v4.2.dev2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)
Issue description
Error happens when a project is opened. It doesn't happen everytime, probability seems to be more than 50%. It feels like the layout used when Godot is closed has something to do with the probability of the error so I left some of the files in
.godot
folder in the minimal reproduction project..Sometimes there is also an another error message (
"slot >= slot_max"
), but it is much rarer.Steps to reproduce
Minimal reproduction project
g42_plugin.zip
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