Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Clicking on Color Picker zoom in when Stretch Mode is canvas_items (DisplayServer regression) #75514

Closed
kgwong opened this issue Mar 31, 2023 · 0 comments · Fixed by #97212
Closed

Comments

@kgwong
Copy link

kgwong commented Mar 31, 2023

Godot version

v4.0.stable.official [92bee43]

System information

MacOS 13.2 (also reproduce-able on windows) AMD Radeon Pro 5300M 4 GB

Issue description

When pressing the Color Picker on Stretch Mode: canvas_items, with the window stretched (e.g. fullscreen), the screen zooms in, making it impossible to use the color picker on a different part of the screen. The zoom in behavior only happens when Embedded Subwindows is enabled.

Color picker when window is default size:

Screenshot 2023-03-30 at 16 59 01

Color picker when window is full-screen:
Screenshot 2023-03-30 at 16 59 31

Steps to reproduce

(using minimal reproduction project attached)

  1. Run game
  2. Full-screen game
  3. Click on the color picker to pick a color
  4. Observe window zooms in

Minimal reproduction project

ColorPickerTestNoHidden.zip

@Calinou Calinou changed the title Clicking on Color Picker zoom in when Stretch Mode: canvas_items Clicking on Color Picker zoom in when Stretch Mode is canvas_items (DisplayServer regression) Apr 1, 2023
@akien-mga akien-mga added this to the 4.4 milestone Sep 20, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants