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Still running into this in 4.1.2.stable.official
No combination of Color Ramp and Color Initial Ramp can be used together, Color Ramp's output always stomps Initial.
Godot version
4.0.rc4
System information
Win 10
Issue description
When using a combination of these settings, only color_ramp will be used as a recompilation of the shader is not triggered.
![image](https://user-images.githubusercontent.com/9423774/221189343-2f0c5dcc-7422-4699-9293-c51fe7e594fb.png)
Deleting the ramp used in color_ramp and reassigning a new ramp will cause a recompilation and everything looks as it should.
Steps to reproduce
Minimal reproduction project
Makes no sense, when the project is closed and reopened, the shaders are recompiled.
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