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The Tree node doesn't respond to touch events and emulating mouse with touch doesn't act the same as just using a mouse. The most prevalent issue in my case is that the item_activated signal never fires on mobile, even if I double tap an item.
Steps to reproduce
Add a tree component to a scene
Add a script to add sample items to the tree
Connect it's item_activated signal to something
Run the project on android
Double tap an item in the tree, no signal will be produced
Minimal reproduction project
tree-mobile-input-minimal-project.zip
I had to delete the android build template for this to upload, so you'll need to install that once you open the project, then if you run the game and activate an item, the screen should go green.
The text was updated successfully, but these errors were encountered:
Supporting touch events on BaseButton, which is required to get touch support working on all GUI controls that depend on it is captured in godotengine/godot-proposals#3976. Implementing multi-touch support in GUI controls, a prerequisite for godotengine/godot-proposals#3976 is fixed with #49215 and its 3.x version #34383.
Double-tap being broken is what causes #8151, and is fixed with #59760 and its 3.x version #59761.
Godot version
3.4.4.stable.official
System information
Built on Windows 10, running on Android 10
Issue description
The Tree node doesn't respond to touch events and emulating mouse with touch doesn't act the same as just using a mouse. The most prevalent issue in my case is that the
item_activated
signal never fires on mobile, even if I double tap an item.Steps to reproduce
item_activated
signal to somethingMinimal reproduction project
tree-mobile-input-minimal-project.zip
I had to delete the android build template for this to upload, so you'll need to install that once you open the project, then if you run the game and activate an item, the screen should go green.
The text was updated successfully, but these errors were encountered: