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Godot 4: WorldEnvironment doesn't work in 2D. #58604

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doonv opened this issue Feb 27, 2022 · 3 comments
Closed

Godot 4: WorldEnvironment doesn't work in 2D. #58604

doonv opened this issue Feb 27, 2022 · 3 comments

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@doonv
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doonv commented Feb 27, 2022

Godot version

v4.0-alpha3

System information

Windows 10 64-bit, GPU: NVIDIA Geforce GTX 1650 Ti, CPU: AMD Ryzen 7 4800H

Issue description

I was trying to improve the graphics of my 2D game. But The WorldEnvironment didn't work. The glow didn't work. Neither the others.
I am using Vulkan Mobile graphics.

Steps to reproduce

  1. Create a new Project (Vulkan Mobile)
  2. Create a 2D Scene
  3. Add a WorldEnvironment and enable the glow.
  4. Add a Sprite2D and increase its modulate color to a high raw value like Color(5, 5, 5)
  5. Add another Sprite2D for the glow to "reflect" off of.

Minimal reproduction project

WorldEnvironment.zip

@Calinou
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Calinou commented Feb 27, 2022

Duplicate of #52467.

@doonv
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doonv commented Feb 27, 2022

Duplicate of #52467.

@Calinou, you sure? it doesn't look like the same issue. Or do you need the background-mode set to canvas for it to work?

@Calinou
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Calinou commented Feb 27, 2022

Glow also behaves differently on the Vulkan mobile backend (likely a bug): #55901

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Jul 17, 2022
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