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Rigid body abruptly stops when moving along tilemap #56565

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K-e-v-o opened this issue Jan 6, 2022 · 4 comments
Closed

Rigid body abruptly stops when moving along tilemap #56565

K-e-v-o opened this issue Jan 6, 2022 · 4 comments

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@K-e-v-o
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K-e-v-o commented Jan 6, 2022

Godot version

3.3 stable

System information

Windows 11, Intel(R) Core(TM) i5-2500K CPU @ 3.30 GHz

Issue description

I made a small 2D platformer with a RigidBody as the player and a tilemap as the floor. After walking around for a while, the RigidBody stops, even though the input is still being acknowledged because the walking animation is still playing.

Please be kind, I started this Godot thing a week ago. ;-;

Steps to reproduce

Walk around.

Minimal reproduction project

platformer.zip

@Calinou
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Calinou commented Jan 6, 2022

I'm fairly sure this is a duplicate of another issue, but I can't find it right now.

@Zireael07
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something something collision edges, maybe?

@K-e-v-o
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K-e-v-o commented Jan 6, 2022

something something collision edges, maybe?

They are both completely parallel, if this information is any use to you.

@K-e-v-o
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K-e-v-o commented Jan 6, 2022

Found the problem. Apparently having a square collision shape for the rigid body is causing the issue. I just changed it to a capsule around the same size. Hooray!

@K-e-v-o K-e-v-o closed this as completed Jan 6, 2022
@akien-mga akien-mga added archived and removed bug labels Jan 6, 2022
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