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Windows 11, Intel(R) Core(TM) i5-2500K CPU @ 3.30 GHz
Issue description
I made a small 2D platformer with a RigidBody as the player and a tilemap as the floor. After walking around for a while, the RigidBody stops, even though the input is still being acknowledged because the walking animation is still playing.
Please be kind, I started this Godot thing a week ago. ;-;
Found the problem. Apparently having a square collision shape for the rigid body is causing the issue. I just changed it to a capsule around the same size. Hooray!
Godot version
3.3 stable
System information
Windows 11, Intel(R) Core(TM) i5-2500K CPU @ 3.30 GHz
Issue description
I made a small 2D platformer with a RigidBody as the player and a tilemap as the floor. After walking around for a while, the RigidBody stops, even though the input is still being acknowledged because the walking animation is still playing.
Please be kind, I started this Godot thing a week ago. ;-;
Steps to reproduce
Walk around.
Minimal reproduction project
platformer.zip
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