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Regression from #35816. I've tested on 3.4 and it works fine since it doesn't have these changes yet.
I have incremented the recursion_count which fixes the issue, but the output has changed to: [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[...]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] (aka 100 recursions before the trigger is called, returning [...])
@touilleMan I see that the PR was to change the ==/!= behavior specifically. Do you think, for the stringify method, the old stack behavior can be reverted, or is there a reason for it's changes too? I've been trying some ideas on how to fix this but I haven't found a clean way to do it, and I think it's gonna be hard to fix this properly under these new changes.
Godot version
3.4 / 4.0
System information
W10
Issue description
When you do do
Godot will crash.
I checked how Python handles it and it prints
[[...]]
.Steps to reproduce
See above.
Minimal reproduction project
No response
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