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The menu for Skeleton2D which allows for overwriting the rest position and setting a new rest position. But the actions which will happen are diffrent than the text says. For me when clicking "Reset to Rest Position" the current pose will become the new rest pose and when clicking "Overwrite Rest Pose" the pose will be set to the rest pose. I am using the "en" as language code but seems to apply to other translations as well.
Steps to reproduce
create a Skelton2D
attach a Bone2D
select the Skeleton2D node
click on the option in the menubar and select "Reset to Rest Pose" -> the current pose becomes rest pose
select Bone2D and move it a bit
select the Skeleton2D node
click on the option in the menubar and select "Overwrite Rest Pose" -> the pose is set back
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
3.4.stable
System information
Windows 10
Issue description
The menu for
Skeleton2D
which allows for overwriting the rest position and setting a new rest position. But the actions which will happen are diffrent than the text says. For me when clicking "Reset to Rest Position" the current pose will become the new rest pose and when clicking "Overwrite Rest Pose" the pose will be set to the rest pose. I am using the "en" as language code but seems to apply to other translations as well.Steps to reproduce
Skelton2D
Bone2D
Skeleton2D
nodeBone2D
and move it a bitSkeleton2D
nodeMinimal reproduction project
No response
The text was updated successfully, but these errors were encountered: