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In 3.x, the Fog fade is like in the picture, while in 4.0 the Fog fades in a linear fashion (like the camera far cuts off, also visible in the picture)
The Radial Fog is important because the angle of the camera doesn't affect how foggy something is, only distance matters, while without Radial Fogs rotating a camera can reveal things that are supposed to be foggy
Steps to reproduce
Create a Scene with Fogs in 3.x and Master and observe the behaviors of the 2 Fogs when rotating the camera with objects in the Fog
In Master, the fog level of objects will change as the camera rotates, but in 3.x it will not.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
v4.0.dev.custom_build [5a612d6]
System information
Windows 10, Vulkan, Nvidia Quadro K2000 461.92
Issue description
Fog is no longer radial, as opposed to Fog in 3.x
(3.x)

In 3.x, the Fog fade is like in the picture, while in 4.0 the Fog fades in a linear fashion (like the camera far cuts off, also visible in the picture)
The Radial Fog is important because the angle of the camera doesn't affect how foggy something is, only distance matters, while without Radial Fogs rotating a camera can reveal things that are supposed to be foggy
Steps to reproduce
Create a Scene with Fogs in 3.x and Master and observe the behaviors of the 2 Fogs when rotating the camera with objects in the Fog
In Master, the fog level of objects will change as the camera rotates, but in 3.x it will not.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: