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Bug with adding InputEventWithModifiers to InputMap #51879
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cc @EricEzaM |
Yes, since you are on Windows, command and control are the same thing. If you were on Mac, then it would say "Command + O".
Yep, this is a known thing in 3.X. However, it was fixed in 4.0 in #44355, and backported to 3.X in #50874. |
Happens because on Windows Lines 229 to 243 in 0452832
not sure why it's like that but it needs to be either fixed or documented (if that's expected/correct behavior). @boruok So in your example when you write:
the
|
Ah, thanks for clarifying. |
@EricEzaM thanks! |
You can link directly to that section like this. Probably OS specific behavior for the properties of |
@kleonc Yeah i looked for it, but there isn't those handy link icons for copying a link to that element id... and I just didn't bother copying the id to do it (I assume what you did?). |
@EricEzaM In the description of |
Ha, nice one. It would be nice if the docs had little hyperlink icons for each section. |
Godot version
v3.3.3.rc2.official [f66ff33]
System information
Windows 10, GTS450
Issue description
Tried to modify InputMap with following script.
Steps to reproduce
Minimal reproduction project
No response
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