We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot version:
3.2.3
OS/device including version:
Windows 10
Issue description:
Casting a raycast2D to a position using code doesn't cast the ray to the right position.
Like this example where i cast the ray onto the mouse's global position but the ray doesn't cast to the correct position:
Steps to reproduce: In code, just cast a ray into the position of any object and the ray won't cast to the exact location of the object.
Minimal reproduction project:
RaycastIssue.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #34805 and possibly others.
This is due to mouse coordinates being reported incorrectly by Godot, rather than the raycast preview.
Sorry, something went wrong.
No branches or pull requests
Godot version:
3.2.3
OS/device including version:
Windows 10
Issue description:
Casting a raycast2D to a position using code doesn't cast the ray to the right position.
Like this example where i cast the ray onto the mouse's global position but the ray doesn't cast to the correct position:

Steps to reproduce:
In code, just cast a ray into the position of any object and the ray won't cast to the exact location of the object.
Minimal reproduction project:
RaycastIssue.zip
The text was updated successfully, but these errors were encountered: