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Interface glitch in background mode for WorldEnvironment #44254

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KaruroChori opened this issue Dec 10, 2020 · 2 comments
Closed

Interface glitch in background mode for WorldEnvironment #44254

KaruroChori opened this issue Dec 10, 2020 · 2 comments

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@KaruroChori
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Godot version:
Godot 4.0 bc30df8

OS/device including version:

Linux 80x86 64bit, GTX 1660 super and RTX 2060 (main one). Drivers 450.80

Issue description:
I am working in single window mode.
When setting the background mode for a WorldEnvironment node, canvas would result in what is shown in the attached figures.

Steps to reproduce:
Open the project and change the mode of the WorldEnvironment node.

Minimal reproduction project:
Attached
Screenshot from 2020-12-10 07-00-05
Screenshot from 2020-12-10 07-00-11
test-godot-4.zip

@akien-mga akien-mga added this to the 4.0 milestone Dec 10, 2020
@Calinou
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Calinou commented Dec 10, 2020

OS: Fedora 33 (KDE + KWin)
GPU: GeForce GTX 1080 (NVIDIA 455.45.01)

Using single-window mode (which can be enabled in the Editor Settings). I'm not getting any error messages in the terminal when following the steps.

I can reproduce this on commit 90bdba5, albeit it looks different:

image

Window dialogs will also appear to be black:

image

It's worth nothing that I can't reproduce this on a brand new project though.

@Calinou
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Calinou commented May 14, 2022

Duplicate of #52467.

@Calinou Calinou closed this as completed May 14, 2022
@Calinou Calinou removed this from the 4.0 milestone May 14, 2022
@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Jul 17, 2022
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