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In 3.2.3, it actually returns the triangle index instead of shape index when using Bullet.
PR #42882 enforces indices to be 0 (instead of triangle indices) and documents this limitation with Bullet, but it would be nice to fix it (probably upstream).
CC @AndreaCatania
Godot version:
Mono 3.2.3 and 3.2.4
OS/device including version:
Win 10 64
Issue description:
InputEvent in StaticBody always return 0 index shape for ConcavePolygonShape...
Minimal reproduction project:
Example.zip
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