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Duplicate of #19943; the underlying cause is the same. As a workaround, decrease the corner detail of StyleBoxFlat or avoid using rounded corners altogether. (You could use StyleBoxTexture with pre-made nine-patch textures instead.)
As a workaround, decrease the corner detail of StyleBoxFlat or avoid using rounded corners altogether. (You could use StyleBoxTexture with pre-made nine-patch textures instead.)
Making pre-made textures worked for me earlier. But I wanted to use what Godot provided to me.
Anyways. I share this, as decreasing corner details, avoiding using rounded corners, or both at the same time didn't help.
Godot version (tested in both):
OS/device including version:
Issue description:
Image 1:
![image](https://user-images.githubusercontent.com/25259582/86833842-146c6000-c068-11ea-974d-58a0fb4ae612.png)
![hkvSlLursW](https://user-images.githubusercontent.com/25259582/86836103-053ae180-c06b-11ea-94b3-555d65b6479e.gif)
Those steps are from creating a new row (on Android).
Image 2:
![t05AkDBKsV](https://user-images.githubusercontent.com/25259582/86835366-f99aeb00-c069-11ea-9a69-5301c812a774.gif)
![iM9MsshrQj](https://user-images.githubusercontent.com/25259582/86835585-54ccdd80-c06a-11ea-89a9-3ed98cae4284.gif)
Those hidden nodes are replicated in the Android phone.
Steps to reproduce:
Minimal reproduction project:
Test.zip
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