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BoneAttachment node does not work in one of the Skeleton bones #39893

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ghost opened this issue Jun 27, 2020 · 2 comments · Fixed by #40774
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BoneAttachment node does not work in one of the Skeleton bones #39893

ghost opened this issue Jun 27, 2020 · 2 comments · Fixed by #40774

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@ghost
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ghost commented Jun 27, 2020

Symptom: one of the BoneAttachment nodes, with red material, does not work. MeshInstance don’t follow bone movement with SkeletonIK node. It was working in Godot 3.2.1.

Operating system: Windows 10
Godot version: 3.2.2 stable official

Steps to reproduce: run the provided minimal project in Godot 3.2.2. BoneAttachment node, in red material, does not follow bone rotation.

GodotBoneAttachmentBug

minimal project.zip

@akien-mga akien-mga added this to the 3.2 milestone Jun 27, 2020
@akien-mga
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CC @AndreaCatania @TwistedTwigleg

@TwistedTwigleg
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I can confirm this is still an issue with Godot 3.2.3 Beta 1 on Linux. From what I can tell when running this project, the first bone in the SkeletonIK chain does not appear to be taken into account when solving.

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