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Symptom: one of the BoneAttachment nodes, with red material, does not work. MeshInstance don’t follow bone movement with SkeletonIK node. It was working in Godot 3.2.1.
Operating system: Windows 10
Godot version: 3.2.2 stable official
Steps to reproduce: run the provided minimal project in Godot 3.2.2. BoneAttachment node, in red material, does not follow bone rotation.
I can confirm this is still an issue with Godot 3.2.3 Beta 1 on Linux. From what I can tell when running this project, the first bone in the SkeletonIK chain does not appear to be taken into account when solving.
Symptom: one of the BoneAttachment nodes, with red material, does not work. MeshInstance don’t follow bone movement with SkeletonIK node. It was working in Godot 3.2.1.
Operating system: Windows 10
Godot version: 3.2.2 stable official
Steps to reproduce: run the provided minimal project in Godot 3.2.2. BoneAttachment node, in red material, does not follow bone rotation.
minimal project.zip
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