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Issue description:
The kinematic body always bounces when move across the edge of cube meshes (static body collision)
The physic process is set at 60 fps
Steps to reproduce:
1.Make a kinetic body movement with gravity apply
2. make cubes of static body with collision shape and connect them together (you can also use grid map or manual connected)
3. move kinematic body across the edge of cube static body. you will see jagged bounce and sometime if kinematic body stands at the edge of static body, it also bounce without moving.
The text was updated successfully, but these errors were encountered:
Godot version:
3.2.1 stable
OS/device including version:
Win 10 x64
Issue description:
The kinematic body always bounces when move across the edge of cube meshes (static body collision)
The physic process is set at 60 fps
Steps to reproduce:
1.Make a kinetic body movement with gravity apply
2. make cubes of static body with collision shape and connect them together (you can also use grid map or manual connected)
3. move kinematic body across the edge of cube static body. you will see jagged bounce and sometime if kinematic body stands at the edge of static body, it also bounce without moving.
The text was updated successfully, but these errors were encountered: