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I prepared a prefab (scene) for my project. Then I use that prefab in the root scene. I right-click on that node in the editor and select editable children. change some colors, size and save.
problem is when you move that prefab to another node. When I did that prefab automatically lost the editable children option. I saved everything and restarted Godot.exe and then I saw that all prefabs are reverted back to default.
Godot version: 3.2 beta 1
OS/device including version: windows 10
I prepared a prefab (scene) for my project. Then I use that prefab in the root scene. I right-click on that node in the editor and select editable children. change some colors, size and save.
problem is when you move that prefab to another node. When I did that prefab automatically lost the editable children option. I saved everything and restarted Godot.exe and then I saw that all prefabs are reverted back to default.
video: https://www.dropbox.com/s/n61acuojpdnchuq/Test.mp4?dl=0
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